Skip to content

Developed an image renderer in Rust using ray tracing techniques to generate realistic 3D scenes with spheres, materials, and basic lighting. Implemented a ray tracing system simulating light interactions with Lambertian, metallic, and dielectric surfaces. Generated images in PPM format via stdout, applying concepts of rendering pipelines.

License

Notifications You must be signed in to change notification settings

nicolas4pitz/rayTracing

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

38 Commits
 
 
 
 
 
 
 
 

Repository files navigation

rayTracing

About

Developed an image renderer in Rust using ray tracing techniques to generate realistic 3D scenes with spheres, materials, and basic lighting. Implemented a ray tracing system simulating light interactions with Lambertian, metallic, and dielectric surfaces. Generated images in PPM format via stdout, applying concepts of rendering pipelines.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages