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Developed an image renderer in Rust using ray tracing techniques to generate realistic 3D scenes with spheres, materials, and basic lighting. Implemented a ray tracing system simulating light interactions with Lambertian, metallic, and dielectric surfaces. Generated images in PPM format via stdout, applying concepts of rendering pipelines.
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nicolas4pitz/rayTracing
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Developed an image renderer in Rust using ray tracing techniques to generate realistic 3D scenes with spheres, materials, and basic lighting. Implemented a ray tracing system simulating light interactions with Lambertian, metallic, and dielectric surfaces. Generated images in PPM format via stdout, applying concepts of rendering pipelines.
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