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15 changes: 12 additions & 3 deletions src/visuals/damage_number_effect.py
Original file line number Diff line number Diff line change
Expand Up @@ -20,22 +20,31 @@ def __init__(
min_size: int = 20,
max_size: int = 80,
) -> None:
super().__init__(2 if is_crit else 1)
super().__init__(self._get_duration(is_crit))
self.ball = ball
self.amount = amount
self.is_crit = is_crit
self.min_size = min_size
self.max_size = max_size

@staticmethod
def _get_duration(is_crit: bool) -> int:
return 2 if is_crit else 1

def _get_font_size(self, damage: int) -> int:
return self.min_size + (self.max_size - self.min_size) * damage // 100

def _get_y_drift(self) -> int:
max_drift = 100
duration = self._get_duration(self.is_crit)
return duration * int(max_drift * (1 - self.timer_seconds / duration))

@override
def draw(self, display: Display) -> None:
color = (255, 0, 0) if not self.is_crit else (255, 180, 0)
font = pygame.font.SysFont('Arial', self._get_font_size(damage=self.amount), bold=True)
alpha = int(255 * (self.timer_seconds / 1.0))
alpha = int(255 * self.timer_seconds / self._get_duration(self.is_crit))
text = f"-{self.amount}"
pos_x = self.ball.body.position.x
pos_y = self.ball.body.position.y - self.ball.radius - 18
pos_y = self.ball.body.position.y - self.ball.radius - 18 - self._get_y_drift()
display.draw_text(text, (pos_x, pos_y), font, color, alpha=alpha)
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