This multiplayer game template demonstrates how to build a scalable server using Python's asyncio library to handle a significant number of connections. The template includes a simple Player class as a demonstration.
multi_p/
├── client/
│ ├── init.py
│ ├── client.py
│
├── server/
│ ├── init.py
│ ├── connectionManager.py
│ └── player.py
│ ├── init.py
└── network.py │
- Asynchronous server using Python's asyncio library
- Connection manager to handle and manage multiple connections
- Scalable server design to accommodate a decent number of connections
- Basic player class for demonstration purposes
Prerequisites Python 3.7 or later
Clone the repository: Copy code
git clone https://github.com/...
Change to the repository directory:
Install any required dependencies:
Copy code
pip install -r requirements.txt
Running the Server Run the server using the following command:
python server.py
The server will start and listen for connections on the default IP and port.
Running the Client Run the client using the following command:
python client.py
The client will connect to the server and start receiving updates from other connected players.
You can use this template as a starting point for your own multiplayer game. Modify the Player class to include your game-specific logic, and update the client and server scripts to handle your custom game data.
Feel free to extend the connection manager and server to handle more complex game logic, such as rooms or matchmaking, and to optimize performance further.
License This project is licensed under the MIT License. See the LICENSE file for more information.