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Releases: node-3d/3d-core-raub

Release 4.3.0

02 Jun 11:51
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Update deps and examples

Release 4.2.0

06 Nov 08:26
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Adjusted TS declaration for Image re-export.
Updated glfw-raub dependency.
Removed three from peer dependencies.

Release 4.1.1

31 Oct 18:59
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Updated examples and dependencies.

Release 4.1.0

17 Oct 17:33
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Set default VSYNC to true.
Updated dependencies.
Improved three.js file loading compatibility.
Updated TS declarations.

Added a new example - "palette".
Upgraded the "post" example to MJS.

Release 4.0.0

07 Oct 09:42
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  • Updated dependencies, readme and examples.
  • Added isGles3 and isWebGL2 init options.
  • Allowed all GLFW Document options in init.

Breaking:

  • Switched to named exports.
  • Moved Three.js to optional peer dependencies.

Release 3.8.0

09 May 19:54
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Updated dependencies and added PIXI.js example.

Update Dependencies

09 May 19:52
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Updated dependencies. Added initial TS draft.

Update dependencies

30 Aug 12:18
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Update AT dependency to fix a vulnerability
Use three.js r120, without fork
Dependency fix for OSX shader compilation
Dependency fix for retina resizing

Update dependencies

26 Apr 14:10
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  • Allow patch releases for dependencies in package.json
  • Update AT dependency to fix a vulnerability
  • Use three.js r115

Update glfw dependency

22 Jan 17:26
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  • glfw.hideConsole() - Windows ONLY hides the console window, but only in case
    this console window is property of this process. For instance this works if you use
    pkg module to bundle your app, and then doubleclick the EXE. But if you are running
    a command like node script.js, then this won't hide the window. It's safe to call
    this function on all platforms, but it will be ignored, unless the platform is Windows
    .

  • glfw.showConsole() - Windows ONLY shows the console window
    if it was previously hidden with glfw.hideConsole().

  • There are slight (and still wip) optimizations in mousemove event dispatching.