Now, you may be thinking...
Norb, wtf is this?
entities2.cpp is a little silly CLI game with turn based combat I made in 2 days!
To compile enities.cpp, see it's compile instructions here.
To compile enities2.cpp, see it's compile instructions here.
It was the year 2022, and I have made a simple shrimple test file
for testing C++ pass-by-reference. Because back then, I was just starting out.
Time skip to 30th of July, 2024, I have sent the entities.cpp file
in a group chat with my good friends MF366 and MaybeHawk,
and then MaybeHawk decided to compile it. That's when it all began...
On 2nd of August, while me and MaybeHawk have been messing around, I have said the following words:
These words have propelled the development of entities2.cpp.
I began brainstorming and coming up with ideas. And I feel like I cooked well.
Here is a picture from development:
Don't zoom on it, just enjoy it from afar.
As a little tiny joke, I have added goto's (no longer in, see #8) and heap allocation to this game as well,
because who doesn't love those, amirite?
After 2 days of development, the game was officialy complete at 4th of August, about 30 minutes past midnight.
The development was long and hard ( ͡° ͜ʖ ͡°) in fact, before I finished it completely, I have coded for:
However, it was worth every second.
I hope you enjoy it as much as I enjoyed making it!!!
License inside the entities2/ folder.
Anyway, go PLAY THE GAME!!!!! :)