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Attributes
Note
This page reflects the latest version of Real Time Mod 2.0.0 and up.
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| Sections |
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| Fortitude |
► Cold Fortitude Attribute
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► Hot Fortitude Attribute
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► Attribute Conditions
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► ► Armor Type Fortitude
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► ► Enchantments Fortitude
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► ► Potion Fortitude
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| History |
▲ Fortitude
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▲ Cold Fortitude Attribute
Cold fortitude allows players to adjust there minimum safe temperature range through means such as potions, enchantments, and armor types.
- Default base value: 0
- Min value: 0
- Max value: 1024
- Sentiment: Positive
- Scope: Entities and players
▲ Hot Fortitude Attribute
Hot fortitude allows players to adjust there maximum safe temperature range through means such as potions, enchantments, and armor types.
- Default base value: 0
- Min value: 0
- Max value: 1024
- Sentiment: Positive
- Scope: Entities and players
▲ Attribute Conditions
▲ Armor Type Fortitude
Armor points are combined for each slot then divided by 4 and rounded up for the final value.
# Points
Helmet = 5
Chestplate = 7
Leggings = 7
Boots = 4
# Totals
Total points = 23
Total divided = 5.75
Total Rounded = 6
# Math
Fortitude bonus = roof(Points / 4)| Armor type | Fortitude | Cold Tag | Hot Tag |
|---|---|---|---|
| Boots | +4 | real_time_mod:cold_fortitude/excellent | real_time_mod:hot_fortitude/excellent |
| Boots | +2 | real_time_mod:cold_fortitude/good | real_time_mod:hot_fortitude/good |
| Boots | +0 | real_time_mod:cold_fortitude/normal | real_time_mod:hot_fortitude/normal |
| Boots | -2 | real_time_mod:cold_fortitude/poor | real_time_mod:hot_fortitude/poor |
| Boots | -4 | real_time_mod:cold_fortitude/awful | real_time_mod:hot_fortitude/awful |
| Chestplate | +9 | real_time_mod:cold_fortitude/excellent | real_time_mod:hot_fortitude/excellent |
| Chestplate | +7 | real_time_mod:cold_fortitude/good | real_time_mod:hot_fortitude/good |
| Chestplate | +0 | real_time_mod:cold_fortitude/normal | real_time_mod:hot_fortitude/normal |
| Chestplate | -7 | real_time_mod:cold_fortitude/poor | real_time_mod:hot_fortitude/poor |
| Chestplate | -9 | real_time_mod:cold_fortitude/awful | real_time_mod:hot_fortitude/awful |
| Helmet | +5 | real_time_mod:cold_fortitude/excellent | real_time_mod:hot_fortitude/excellent |
| Helmet | +3 | real_time_mod:cold_fortitude/good | real_time_mod:hot_fortitude/good |
| Helmet | +0 | real_time_mod:cold_fortitude/normal | real_time_mod:hot_fortitude/normal |
| Helmet | -3 | real_time_mod:cold_fortitude/poor | real_time_mod:hot_fortitude/poor |
| Helmet | -5 | real_time_mod:cold_fortitude/awful | real_time_mod:hot_fortitude/awful |
| Leggings | +7 | real_time_mod:cold_fortitude/excellent | real_time_mod:hot_fortitude/excellent |
| Leggings | +5 | real_time_mod:cold_fortitude/good | real_time_mod:hot_fortitude/good |
| Leggings | +0 | real_time_mod:cold_fortitude/normal | real_time_mod:hot_fortitude/normal |
| Leggings | -5 | real_time_mod:cold_fortitude/poor | real_time_mod:hot_fortitude/poor |
| Leggings | -7 | real_time_mod:cold_fortitude/awful | real_time_mod:hot_fortitude/awful |
▲ Enchantments Fortitude
Each level of enchantment for each armor slot will allow fortitude for 1 degree C.
Enchantment points are combined for each slot then divided by 4 and rounded up for the final value.
# Enchantment Level
Helmet = 5
Chestplate = 3
Leggings = 4
Boots = 1
# Totals
Total level = 13
Total divided = 3.25
Total Rounded = 4
# Math
Fortitude bonus = roof(Level / 4)▲ Potion Fortitude
Each potion amplifier level will provide 1 degree C of fortitude. A potion with an amplifier of 4 will provide 5 degrees difference. Unlike the other effects above this value is not divided by 4.
You can read more about these potions on the Frost-Resistance and Heat-Resistance wiki pages.
▲ History
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2.0.0- Added the "Cold Fortitude" attribute.
- Added the "Hot Fortitude" attribute.
- Added fortitude enchantment modifiers for attributes.
- Added fortitude potions modifiers for attributes.
- Added fortitude armor tag modifiers for attributes.
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