Building a Scalable Online Game with Azure is a blog series on Gamasutra with five detailed steps:
- General Architectural Design Of Online Games In The Cloud
- Adding A Web Service That Acts As Interface Between The Frontend And The Actual Backend Services
- Persisting State To A Scalable Database
- Creating A Small Universal Windows Platform Game That Accesses Our Backend
- Deploying The Application To The Cloud (editor approval pending)
There's a Git tag for each part of the series in case you missed anything or want to skip anything.
Building a Scalable Online Game with Azure is released under the MIT license.