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Building a Scalable Online Game with Azure

Building a Scalable Online Game with Azure is a blog series on Gamasutra with five detailed steps:

  1. General Architectural Design Of Online Games In The Cloud
  2. Adding A Web Service That Acts As Interface Between The Frontend And The Actual Backend Services
  3. Persisting State To A Scalable Database
  4. Creating A Small Universal Windows Platform Game That Accesses Our Backend
  5. Deploying The Application To The Cloud (editor approval pending)

There's a Git tag for each part of the series in case you missed anything or want to skip anything.

License

Building a Scalable Online Game with Azure is released under the MIT license.