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External Links links to various YT tutorials / combat videos / etc
Installation tutorial Covers what svn link to use, or using the download zip button. People who don't know how to svn can be referred to the wiremod svn tutorial.
E2 Functions Lists all ACF related E2 functions, with a description, expected inputs, and expected outputs.
Damage Protection Covers DP modes, the DP console commands and how to enable DP on your server.
Mobility Basics Covers linking and orientation, wiring and expected input values. It should also use specific examples for the user to follow along with.
Intermediate article on mobility nuances Covers power vs torque, engine torque vs clutch rating, gear ratios and how it affects torque/speed, effect of wheel size, clutching techniques, effect of vehicle power:weight, explanation/usage/pros/cons of cvt
Intermediate article on combat mobility Covers construction and setup of common tank mobility (single/dual engine, brake turns, in place turning)
Mobility FAQ Covers common problems such as no acceleration, stuttery acceleration, overtorqued gearboxes, backwards clutching inputs, braking spaz, engine not functioning due to changed weight, etc.
Engine Library Descriptions of the various engine types available.
Armour Basics Learn how to make an armoured vehicle with this basic guide, covering how armour works, how it reacts to damage, and how to use it to protect yourself.
Intermediate Armour This guide follows on from the basic guide and covers armour ductility, sloped armour, ricochets and successful armour layouts.
Advanced Armour Learn how to use armour to its fullest effects. Abuse ductility, ricochets and tactics to become untouchable.
Armour FAQ Having trouble with armour? Look here to find answers to frequent problems and find places to get help with your own.
The very basics weapon walkthrough Covers basic ammo creation, linking, wiring, activation of ammo. It should also use specific examples for the user to follow along with.
Intermediate article on weapons Covers pros/cons/differences/roles for weapon types and ammo types, tracers, colored tracers, ballistics (drop, drag, dead-on vs angled impacts, ricochets), refilling.
Weapon FAQ Covers weapon not firing, refill not working, why bullets don't fly fast...
Shell Library Covers all the different types of ammunition that ACF provides, and how to effectively use them against targets.
Combat Guidelines Covers common building etiquette such as non-intersecting internals, weight classes, no auto-aimers, etc. Stress that these are just guidelines for fair and balanced play.