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Original file line number | Diff line number | Diff line change |
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//@ts-nocheck | ||
|
||
"use client"; | ||
import { | ||
Environment, | ||
Lightformer, | ||
useGLTF, | ||
useTexture, | ||
} from "@react-three/drei"; | ||
import { Canvas, extend, useFrame, useThree } from "@react-three/fiber"; | ||
import { | ||
BallCollider, | ||
CuboidCollider, | ||
Physics, | ||
RigidBody, | ||
useRopeJoint, | ||
useSphericalJoint, | ||
} from "@react-three/rapier"; | ||
import { useControls } from "leva"; | ||
import { MeshLineGeometry, MeshLineMaterial } from "meshline"; | ||
import { useEffect, useRef, useState } from "react"; | ||
import * as THREE from "three"; | ||
|
||
extend({ MeshLineGeometry, MeshLineMaterial }); | ||
useGLTF.preload( | ||
"https://assets.vercel.com/image/upload/contentful/image/e5382hct74si/5huRVDzcoDwnbgrKUo1Lzs/53b6dd7d6b4ffcdbd338fa60265949e1/tag.glb" | ||
); | ||
useTexture.preload( | ||
"https://assets.vercel.com/image/upload/contentful/image/e5382hct74si/SOT1hmCesOHxEYxL7vkoZ/c57b29c85912047c414311723320c16b/band.jpg" | ||
); | ||
|
||
export default function Tag3d() { | ||
return ( | ||
<Canvas camera={{ position: [0, 0, 12], fov: 25 }}> | ||
<ambientLight intensity={Math.PI} /> | ||
<Physics interpolate gravity={[0, -40, 0]} timeStep={1 / 60}> | ||
<Band /> | ||
</Physics> | ||
<Environment background blur={0.75}> | ||
<color attach="background" args={["black"]} /> | ||
<Lightformer | ||
intensity={2} | ||
color="white" | ||
position={[0, -1, 5]} | ||
rotation={[0, 0, Math.PI / 3]} | ||
scale={[100, 0.1, 1]} | ||
/> | ||
<Lightformer | ||
intensity={3} | ||
color="white" | ||
position={[-1, -1, 1]} | ||
rotation={[0, 0, Math.PI / 3]} | ||
scale={[100, 0.1, 1]} | ||
/> | ||
<Lightformer | ||
intensity={3} | ||
color="white" | ||
position={[1, 1, 1]} | ||
rotation={[0, 0, Math.PI / 3]} | ||
scale={[100, 0.1, 1]} | ||
/> | ||
<Lightformer | ||
intensity={10} | ||
color="white" | ||
position={[-10, 0, 14]} | ||
rotation={[0, Math.PI / 2, Math.PI / 3]} | ||
scale={[100, 10, 1]} | ||
/> | ||
</Environment> | ||
</Canvas> | ||
); | ||
} | ||
|
||
function Band({ maxSpeed = 50, minSpeed = 10 }) { | ||
const band = useRef(); | ||
const fixed = useRef(); | ||
const j1 = useRef(); | ||
const j2 = useRef(); | ||
const j3 = useRef(); | ||
const card = useRef(); // prettier-ignore | ||
const vec = new THREE.Vector3(); | ||
const ang = new THREE.Vector3(); | ||
const rot = new THREE.Vector3(); | ||
const dir = new THREE.Vector3(); // prettier-ignore | ||
const segmentProps = { | ||
type: "dynamic", | ||
canSleep: true, | ||
colliders: false, | ||
angularDamping: 2, | ||
linearDamping: 2, | ||
}; | ||
const { nodes, materials } = useGLTF( | ||
"https://assets.vercel.com/image/upload/contentful/image/e5382hct74si/5huRVDzcoDwnbgrKUo1Lzs/53b6dd7d6b4ffcdbd338fa60265949e1/tag.glb" | ||
); | ||
const texture = useTexture( | ||
"https://assets.vercel.com/image/upload/contentful/image/e5382hct74si/SOT1hmCesOHxEYxL7vkoZ/c57b29c85912047c414311723320c16b/band.jpg" | ||
); | ||
const { width, height } = useThree((state) => state.size); | ||
const [curve] = useState( | ||
() => | ||
new THREE.CatmullRomCurve3([ | ||
new THREE.Vector3(), | ||
new THREE.Vector3(), | ||
new THREE.Vector3(), | ||
new THREE.Vector3(), | ||
]) | ||
); | ||
const [dragged, drag] = useState(false); | ||
const [hovered, hover] = useState(false); | ||
|
||
useRopeJoint(fixed, j1, [[0, 0, 0], [0, 0, 0], 1]); // prettier-ignore | ||
useRopeJoint(j1, j2, [[0, 0, 0], [0, 0, 0], 1]); // prettier-ignore | ||
useRopeJoint(j2, j3, [[0, 0, 0], [0, 0, 0], 1]); // prettier-ignore | ||
useSphericalJoint(j3, card, [ | ||
[0, 0, 0], | ||
[0, 1.45, 0], | ||
]); // prettier-ignore | ||
|
||
useEffect(() => { | ||
if (hovered) { | ||
document.body.style.cursor = dragged ? "grabbing" : "grab"; | ||
// biome-ignore lint/suspicious/noAssignInExpressions: <explanation> | ||
return () => void (document.body.style.cursor = "auto"); | ||
} | ||
}, [hovered, dragged]); | ||
|
||
useFrame((state, delta) => { | ||
if (dragged) { | ||
vec.set(state.pointer.x, state.pointer.y, 0.5).unproject(state.camera); | ||
dir.copy(vec).sub(state.camera.position).normalize(); | ||
vec.add(dir.multiplyScalar(state.camera.position.length())); | ||
// [card, j1, j2, j3, fixed].forEach((ref) => ref.current?.wakeUp()); | ||
for (const ref of [card, j1, j2, j3, fixed]) ref.current?.wakeUp(); | ||
card.current?.setNextKinematicTranslation({ | ||
x: vec.x - dragged.x, | ||
y: vec.y - dragged.y, | ||
z: vec.z - dragged.z, | ||
}); | ||
} | ||
if (fixed.current) { | ||
// Fix most of the jitter when over pulling the card | ||
for (const ref of [j1, j2]) { | ||
if (!ref.current.lerped) | ||
ref.current.lerped = new THREE.Vector3().copy( | ||
ref.current.translation() | ||
); | ||
const clampedDistance = Math.max( | ||
0.1, | ||
Math.min(1, ref.current.lerped.distanceTo(ref.current.translation())) | ||
); | ||
ref.current.lerped.lerp( | ||
ref.current.translation(), | ||
delta * (minSpeed + clampedDistance * (maxSpeed - minSpeed)) | ||
); | ||
} | ||
// Calculate catmul curve | ||
curve.points[0].copy(j3.current.translation()); | ||
curve.points[1].copy(j2.current.lerped); | ||
curve.points[2].copy(j1.current.lerped); | ||
curve.points[3].copy(fixed.current.translation()); | ||
band.current.geometry.setPoints(curve.getPoints(32)); | ||
// Tilt it back towards the screen | ||
ang.copy(card.current.angvel()); | ||
rot.copy(card.current.rotation()); | ||
card.current.setAngvel({ x: ang.x, y: ang.y - rot.y * 0.25, z: ang.z }); | ||
} | ||
}); | ||
|
||
curve.curveType = "chordal"; | ||
texture.wrapS = texture.wrapT = THREE.RepeatWrapping; | ||
|
||
return ( | ||
<> | ||
<group position={[0, 4, 0]}> | ||
<RigidBody ref={fixed} {...segmentProps} type="fixed" /> | ||
<RigidBody position={[0.5, 0, 0]} ref={j1} {...segmentProps}> | ||
<BallCollider args={[0.1]} /> | ||
</RigidBody> | ||
<RigidBody position={[1, 0, 0]} ref={j2} {...segmentProps}> | ||
<BallCollider args={[0.1]} /> | ||
</RigidBody> | ||
<RigidBody position={[1.5, 0, 0]} ref={j3} {...segmentProps}> | ||
<BallCollider args={[0.1]} /> | ||
</RigidBody> | ||
<RigidBody | ||
position={[2, 0, 0]} | ||
ref={card} | ||
{...segmentProps} | ||
type={dragged ? "kinematicPosition" : "dynamic"} | ||
> | ||
<CuboidCollider args={[0.8, 1.125, 0.01]} /> | ||
<group | ||
scale={2.25} | ||
position={[0, -1.2, -0.05]} | ||
onPointerOver={() => hover(true)} | ||
onPointerOut={() => hover(false)} | ||
onPointerUp={(e) => | ||
( | ||
// biome-ignore lint/style/noCommaOperator: <explanation> | ||
e.target.releasePointerCapture(e.pointerId), drag(false) | ||
)} | ||
onPointerDown={(e) => | ||
( | ||
// biome-ignore lint/style/noCommaOperator: <explanation> | ||
e.target.setPointerCapture(e.pointerId), | ||
drag( | ||
new THREE.Vector3() | ||
.copy(e.point) | ||
.sub(vec.copy(card.current.translation())) | ||
) | ||
)} | ||
> | ||
<mesh geometry={nodes.card.geometry}> | ||
<meshPhysicalMaterial | ||
map={materials.base.map} | ||
map-anisotropy={16} | ||
clearcoat={1} | ||
clearcoatRoughness={0.15} | ||
roughness={0.3} | ||
metalness={0.5} | ||
/> | ||
</mesh> | ||
<mesh | ||
geometry={nodes.clip.geometry} | ||
material={materials.metal} | ||
material-roughness={0.3} | ||
/> | ||
<mesh geometry={nodes.clamp.geometry} material={materials.metal} /> | ||
</group> | ||
</RigidBody> | ||
</group> | ||
<mesh ref={band}> | ||
<meshLineGeometry /> | ||
<meshLineMaterial | ||
color="white" | ||
depthTest={false} | ||
resolution={[width, height]} | ||
useMap | ||
map={texture} | ||
repeat={[-3, 1]} | ||
lineWidth={1} | ||
/> | ||
</mesh> | ||
</> | ||
); | ||
} |
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