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Blood: Use kMaxPlayers define in more places #813

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12 changes: 6 additions & 6 deletions source/blood/src/network.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -42,21 +42,21 @@ bool gStartNewGame = 0;
PACKETMODE gPacketMode = PACKETMODE_1;
ClockTicks gNetFifoClock = 0;
int gNetFifoTail = 0;
int gNetFifoHead[8];
int gNetFifoHead[kMaxPlayers];
int gPredictTail = 0;
int gNetFifoMasterTail = 0;
GINPUT gFifoInput[256][8];
int myMinLag[8];
GINPUT gFifoInput[256][kMaxPlayers];
int myMinLag[kMaxPlayers];
int otherMinLag = 0;
int myMaxLag = 0;
unsigned int gChecksum[4];
unsigned int gCheckFifo[256][8][4];
int gCheckHead[8];
unsigned int gCheckFifo[256][kMaxPlayers][4];
int gCheckHead[kMaxPlayers];
int gSendCheckTail = 0;
int gCheckTail = 0;
int gInitialNetPlayers = 0;
int gBufferJitter = 1;
int gPlayerReady[8];
int gPlayerReady[kMaxPlayers];
bool bNoResend = true;
bool gRobust = false;
bool bOutOfSync = false;
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16 changes: 10 additions & 6 deletions source/blood/src/network.h
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,10 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "build.h"
#include "controls.h"

#ifndef kMaxPlayers // copy define from common_game.h
#define kMaxPlayers 8
#endif

enum PACKETMODE {
PACKETMODE_0 = 0,
PACKETMODE_1,
Expand All @@ -51,21 +55,21 @@ extern bool gStartNewGame;
extern PACKETMODE gPacketMode;
extern ClockTicks gNetFifoClock;
extern int gNetFifoTail;
extern int gNetFifoHead[8];
extern int gNetFifoHead[kMaxPlayers];
extern int gPredictTail;
extern int gNetFifoMasterTail;
extern GINPUT gFifoInput[256][8];
extern int myMinLag[8];
extern GINPUT gFifoInput[256][kMaxPlayers];
extern int myMinLag[kMaxPlayers];
extern int otherMinLag;
extern int myMaxLag;
extern unsigned int gChecksum[4];
extern unsigned int gCheckFifo[256][8][4];
extern int gCheckHead[8];
extern unsigned int gCheckFifo[256][kMaxPlayers][4];
extern int gCheckHead[kMaxPlayers];
extern int gSendCheckTail;
extern int gCheckTail;
extern int gInitialNetPlayers;
extern int gBufferJitter;
extern int gPlayerReady[8];
extern int gPlayerReady[kMaxPlayers];
extern bool bNoResend;
extern bool gRobust;
extern bool bOutOfSync;
Expand Down