Demo tool with OpenGL 4.5 and glfw using a geometry shader to draw a fullscreen quad and rendering using raymarching in a fragment shader.
- hot-reload of the fragment shader for live coding
- full WASD and mouse camera control mode
- UI with time, FPS and camera related infos
- composition overlay
shader
class wrapper for shader compilation and uniform parsing+handling
pip install -r requirements.txt
python3 main.py