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AWS GameLift Server SDK 5.1.1 Package #228
AWS GameLift Server SDK 5.1.1 Package #228
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Signed-off-by: AMZN-Gene <genewalt@amazon.com>
…The GameLift download zips no longer contain all the languages (Go, etc) and just has C++ so there's no need to optimize what is extracted. Also, the GameLift cmake will download necessary 3rd parties which will be missing if we only extract sub-folders. Updating Windows script to use the recommended generator VS 2022; will need to test if building o3de using 2019 breaks Signed-off-by: Gene Walters <genewalt@amazon.com>
Signed-off-by: AMZN-Gene <genewalt@amazon.com>
…ge name Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
Signed-off-by: AMZN-Gene <genewalt@amazon.com>
Signed-off-by: AMZN-Gene <genewalt@amazon.com>
Signed-off-by: AMZN-Gene <genewalt@amazon.com>
Signed-off-by: AMZN-Gene <genewalt@amazon.com>
Signed-off-by: AMZN-Gene <genewalt@amazon.com>
Signed-off-by: AMZN-Gene <genewalt@amazon.com>
Signed-off-by: AMZN-Gene <genewalt@amazon.com>
…-zero exitcode. Signed-off-by: Gene Walters <genewalt@amazon.com>
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Did you want to make Github Actions changes a separate PR? No worries otherwise, but might make it easier for people to find this change
Yes! #233 |
Signed-off-by: Gene Walters <genewalt@amazon.com>
…rce list. Building ARM on x86 is supported, but only if Docker+QEMU is setup. The QEMU step is currently being skipped Signed-off-by: Gene Walters <genewalt@amazon.com>
Co-authored-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com> Signed-off-by: Gene Walters <32776221+AMZN-Gene@users.noreply.github.com>
Validation is failing to build a test project on linux x86 The error occurs while linking libaws-cpp-sdk-gamelift-server.so from inside the package-system/AWSGameLiftServerSDK/temp/build_test folder due to undefined reference to 'pthread' libaws-cpp-sdk-gamelift-server.so is built successfully in other places up to this point. I cannot reproduce this on my personal Linux machine this doesn't happen. libaws-cpp-sdk-gamelift-server.so builds fine in all cases. Running dependency check on libaws-cpp-sdk-gamelift-server.so (using 3p-package-source\package-system\AWSGameLiftServerSDK\test-linux.sh is what's requesting to build and run temp/build_test Update: |
Signed-off-by: AMZN-Gene <genewalt@amazon.com>
Signed-off-by: AMZN-Gene <genewalt@amazon.com>
…library to use. I think this might be required higher up, in the GameLiftSDK, and not in the test, but the test is failing here (starting small) Signed-off-by: AMZN-Gene <genewalt@amazon.com>
Signed-off-by: AMZN-Gene <genewalt@amazon.com>
…ding explicit threads flag and printing a warning Signed-off-by: Gene Walters <genewalt@amazon.com>
…explicit add Threads::Threads Signed-off-by: Gene Walters <genewalt@amazon.com>
Signed-off-by: Gene Walters <genewalt@amazon.com>
…LiftServerSDK will pull in -pThread Signed-off-by: Gene Walters <genewalt@amazon.com>
Signed-off-by: Gene Walters <genewalt@amazon.com>
Signed-off-by: Gene Walters <genewalt@amazon.com>
…on linux x86 Signed-off-by: Gene Walters <genewalt@amazon.com>
Upgrading from GameLift Server C++ SDK 5.0.0 -> 5.1.1
Fixed the build.py to work with the latest SDK's folder layout.