Crown is a general purpose data-driven game engine, written from scratch in orthodox C++ with a minimalistic and data-oriented design philosophy in mind.
It is loosely inspired by Bitsquid (now Stingray) engine and its design principles; the current Lua API is similar to that of Bitsquid but this engine is not meant to be its clone nor to be API compatible with it.
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L1$ sponsors
L2$ supporters
L3$ supporters
Engine initialization and shutdown.
Android NDK (https://developer.android.com/tools/sdk/ndk/index.html)
$ export ANDROID_NDK_ROOT=<path/to/android_ndk>
$ export ANDROID_NDK_ARM=<path/to/android_ndk_arm>
$ sudo add-apt-repository ppa:vala-team
$ sudo apt-get install libgtk-3-dev valac libgee-0.8-dev
$ sudo apt-get install mesa-common-dev libgl1-mesa-dev libpulse-dev libxrandr-dev
MSYS2 (http://www.msys2.org)
$ make tools-linux-release64
$ cd build/linux64/bin
$ ./level-editor-release ../../../samples/01-physics
Daniele Bartolini (@aa_dani_bart)
Project page: https://github.com/dbartolini/crown
In chronological order.
Daniele Bartolini (@dbartolini)
Simone Boscaratto (@Xed89)
Michele Rossi (@mikymod)
Michela Iacchelli - Pepper logo.
Copyright (c) 2012-2018 Daniele Bartolini and individual contributors.
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
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The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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