a) Compile OpcodeDumper
b) Download the 32bit BeaEngine.dll from here.
c) Place BeaEngine.dll in the same directory as OpcodeBruter.exe
c) Run OpcodeDumper.exe from the command line with the -e
argument pointing to a copy of a windows 32bit World of Warcraft binary.
If you want output to be dumped to a file use -of
argument with desired filename.
Run with no arguments or with -help
to show help.
a) Update JAM group name patterns if needed. The only byte that should need an update is the first one. That specific byte is right before the first character of the group name. If you find a new JAM group, add it to the JamGroup enumeration.
b) Make sure the pattern for CMSG CliPutWithMsgId did not change. Look for a ctor in a LUA API function to find one.
c) Make sure no section was added. If it was, you will need to adjust the increment on nameOffset in JamDispatch's CTOR.
d) Find the BeaEngine DLL you'll need. Update bindings if needed.
e) Run the damn thing.
- Implement SMSG diffing correctly
- Fix Bad/Ugly code