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[orx-shapes] Add Box.intersection() and Box.grid()
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package org.openrndr.extra.shapes.primitives | ||
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import org.openrndr.shape.Box | ||
import kotlin.math.round | ||
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/** | ||
* Split [Box] into a grid of [Box]es | ||
* @param columns the number of columns in the resulting grid | ||
* @param rows the number of rows in the resulting grid | ||
* @param marginX the unitless margin width | ||
* @param marginY the unitless margin height | ||
* @param marginZ the untless margin depth | ||
* @param gutterX the unitless gutter width, the horizontal space between grid cells | ||
* @param gutterY the unitless gutter height, the vertical space between grid cells | ||
* @param gutterZ the unitless gutter depth | ||
*/ | ||
fun Box.grid( | ||
columns: Int, | ||
rows: Int, | ||
slices: Int, | ||
marginX: Double = 0.0, | ||
marginY: Double = 0.0, | ||
marginZ: Double = 0.0, | ||
gutterX: Double = 0.0, | ||
gutterY: Double = 0.0, | ||
gutterZ: Double = 0.0 | ||
) = grid( | ||
(width - marginX * 2 - gutterX * (columns - 1)) / columns, | ||
(height - marginY * 2 - gutterY * (rows - 1)) / rows, | ||
(depth - marginZ * 2 - gutterZ * (slices - 1)) / slices, | ||
marginX, marginY, marginZ, | ||
gutterX, gutterY, gutterZ | ||
) | ||
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/** | ||
* Split [Box] into a grid of [Box]es | ||
* @param cellWidth the unitless width of a cell | ||
* @param cellHeight the unitless height of a cell | ||
* @param cellDepth the unitless depth of a cell | ||
* @param minMarginX the unitless minimum margin width (may increase to produce | ||
* the desired cell aspect ratio) | ||
* @param minMarginY the unitless minimum margin height (may increase to produce | ||
* the desired cell aspect ratio) | ||
* @param minMarginZ the unitless minimum margin depth (may increase to produce | ||
* @param gutterX the unitless gutter width, the horizontal space between grid cells | ||
* @param gutterY the unitless gutter height, the vertical space between grid cells | ||
* @param gutterZ the unitless gutter depth | ||
*/ | ||
fun Box.grid( | ||
cellWidth: Double, | ||
cellHeight: Double, | ||
cellDepth: Double, | ||
minMarginX: Double = 0.0, | ||
minMarginY: Double = 0.0, | ||
minMarginZ: Double = 0.0, | ||
gutterX: Double = 0.0, | ||
gutterY: Double = 0.0, | ||
gutterZ: Double = 0.0 | ||
): List<List<List<Box>>> { | ||
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val availableWidth = (width - minMarginX * 2).coerceAtLeast(0.0) | ||
val availableHeight = (height - minMarginY * 2).coerceAtLeast(0.0) | ||
val availableDepth = (depth - minMarginZ * 2).coerceAtLeast(0.0) | ||
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val cellSpaceX = cellWidth + gutterX | ||
val cellSpaceY = cellHeight + gutterY | ||
val cellSpaceZ = cellDepth + gutterZ | ||
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val columns = round((availableWidth + gutterX) / cellSpaceX).toInt() | ||
val rows = round((availableHeight + gutterY) / cellSpaceY).toInt() | ||
val slices = round((availableDepth + gutterZ) / cellSpaceZ).toInt() | ||
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if (columns == 0 || rows == 0 || slices == 0) { | ||
return emptyList() | ||
} | ||
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val totalGutterWidth = gutterX * (columns - 1).coerceAtLeast(0) | ||
val totalGutterHeight = gutterY * (rows - 1).coerceAtLeast(0) | ||
val totalGutterDepth = gutterZ * (slices - 1).coerceAtLeast(0) | ||
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val totalWidth = cellWidth * columns + totalGutterWidth | ||
val totalHeight = cellHeight * rows + totalGutterHeight | ||
val totalDepth = cellDepth * slices + totalGutterDepth | ||
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val x0 = corner.x + (width - totalWidth) / 2 | ||
val y0 = corner.y + (height - totalHeight) / 2 | ||
val z0 = corner.z + (depth - totalDepth) / 2 | ||
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return (0 until slices).map { slice -> | ||
(0 until rows).map { row -> | ||
(0 until columns).map { column -> | ||
Box( | ||
x0 + column * cellSpaceX, | ||
y0 + row * cellSpaceY, | ||
z0 + slice * cellSpaceZ, | ||
cellWidth, cellHeight, cellDepth | ||
) | ||
} | ||
} | ||
} | ||
} |
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orx-shapes/src/commonMain/kotlin/primitives/BoxIntersection.kt
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package org.openrndr.extra.shapes.primitives | ||
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import org.openrndr.shape.Box | ||
import org.openrndr.shape.Rectangle | ||
import kotlin.math.max | ||
import kotlin.math.min | ||
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/** | ||
* Find intersection of [this] and [other] | ||
* @return a rectangle shaped intersection or [Rectangle.EMPTY] when the intersection is empty. | ||
*/ | ||
fun Box.intersection(other: Box) : Box = if (this.intersects(other)) { | ||
val tn = this.normalized | ||
val on = other.normalized | ||
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val left = max(tn.corner.x, on.corner.x) | ||
val right = min(tn.corner.x + tn.width, on.corner.x + on.width) | ||
val top = max(tn.corner.y, on.corner.y) | ||
val bottom = min(tn.corner.y + tn.height, on.corner.y + on.height) | ||
val near = max(tn.corner.z, on.corner.z) | ||
val far = min(tn.corner.z + tn.depth, on.corner.z + on.depth) | ||
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Box(left, top, near, right - left, bottom - top, far - near) | ||
} else { | ||
Box.EMPTY | ||
} |