OMath is a 100% independent, constexpr template blazingly fast math library that doesn't have legacy C++ code.
It provides the latest features, is highly customizable, has all for cheat development, DirectX/OpenGL/Vulkan support, premade support for different game engines, much more constexpr stuff than in other libraries and more...
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- Efficiency: Optimized for performance, ensuring quick computations using AVX2.
- Versatility: Includes a wide array of mathematical functions and algorithms.
- Ease of Use: Simplified interface for convenient integration into various projects.
- Projectile Prediction: Projectile prediction engine with O(N) algo complexity, that can power you projectile aim-bot.
- 3D Projection: No need to find view-projection matrix anymore you can make your own projection pipeline.
- Collision Detection: Production ready code to handle collision detection by using simple interfaces.
- No Additional Dependencies: No additional dependencies need to use OMath except unit test execution
- Ready for meta-programming: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
- Engine support: Supports coordinate systems of Source, Unity, Unreal, IWEngine and canonical OpenGL.
- Cross platform: Supports Windows, MacOS and Linux.