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Load Mod files from SandBox #20

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Load Mod files from SandBox #20

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LightningMods
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tested as seen here

log: [PS4][DEBUG]: ready to have a lot of fun...
log: [PS4][DEBUG]: caching framebuffersize: 3686400b
log: [PS4][DEBUG]: liborbisaudio already initialized using configuration external
log: [PS4][DEBUG]: orbisaudio_initialized=1
log: [PS4][DEBUG]: ready to have a lot of fun...
log: [PS4][DEBUG]: In play 0
log: [PS4][DEBUG]: In play m_bPlaying 1

@masterzorag
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We have to optimize this "where load from", this way we will risk to duplicate whole code;
I'm already planning to provide an automatic way to let us use just 1 function to call when we have to access content
For the moment it's ok and working, but I want reuse code and will add a new standard facility for the task;
That way we will have 1 standard call to allocate/read/return_buf and use buf then with .mod, .png. every other file, will be handy;
I'm already working on

@psxdev
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psxdev commented Dec 25, 2018

i have created liborbisFile, it will be the basic file i/o operation for liborbis, the orbis2d is freezed right now, orbisGl will be the main graphic core.

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3 participants