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Update BehaviourTree.md
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ormesam authored Nov 1, 2021
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2. Override `Start` method (optional) and initiate blackboard values, make sure to call `base.Start();` at the start of the method
3. Override `SetRoot` method, here you can build up your behaviour tree using the `BehaviourTreeBuilder` class as shown below
4. Attach the script to the GameObject
5. The nodes `Execute` method will be called every frame
5. The tree will be executed every frame

### Example

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