Releases: oscar-broman/SKY
Releases · oscar-broman/SKY
Release 2.3.2
What's Changed
- Fix GetPacketID assertion failure in src/Hooks.cpp by @najuaircrack in #65
New Contributors
- @najuaircrack made their first contribution in #65
Full Changelog: 2.3.1...2.3.2
Release 2.3.1
- Memory leak fixed with fakeQuats. Thanks to @leHeix for fixing it.
Release 2.3.0
The following release contains:
- This adds the options of freezing all sync packets
E_ALL_SYNC
for all other players.
Release 2.2.2
The following release contains:
- Fixed a problem with players disappearing after being shot at.
Release 2.2.1
The following release contains:
- Fixed an incorrect use of a Bitstream method, which caused it to access invalid memory
Release 2.2.0
The following release contains:
- Deprecated
FreezeSyncData
in favour ofFreezeSyncPacket
which allows additional sync types - Deprecated
SendLastSyncData
in favour ofSendLastSyncPacket
which also allows additional sync types - Updated to C++17
- Linux now uses static versions of
libgcc
andlibstdc
which should reduce the issues people are having on different Linux distros. - Added a new sync type for
Spectating
, this allows more control on resending and freezing that sync. - Fixed a bug, where freezing a players sync, would not work correctly, and you would see them sliding across the floor while dead. Thanks to Y_Less for helping me discover this. :)
Release 2.1.1
The following release contains:
- Fixed an incorrect check for assigning the address of
SpawnPlayerForWorld
, which caused a crash on Linux. - Added plugin information to console when loaded.
Release 2.1.0
The following release contains:
- Fixed issues with certain Packets
- Fixed random anomalies on Windows
- Updated structs to work with additional keys for passengers
- Removed un-needed code
- Improved the build process for both Windows and Linux
Release 2.0.0
The following release contains:
- Fixed issues found in the previous 0.3DL merge
- Cleaned up how the structs where accessed
- All issues around 0.3.7 have been cleared up, including some syncing issues