There was a fairly big change to some of the logic checks in scripts. If you find any problems let me know!
- fix a few bugs where
0 == false
and others would not evaluate to true. - add
#g
,#go
,#walk
,#walkto
aliases for#goto
- add
roomobscured
variable - set to1
whenroomexits
containsobscured by a thick fog
,0
otherwise - add
roomportals
variable - a piped list of non cardinal exits - when room is obscured by fog, automapper will print the normal room exits
- proper map window toggling: if the map window is visible, but not active, the "cmd-m" hotkey will focus the window. If the map window is the active window "cmd-m" will close the window and focus the game window.