This project implements a deterministic event replay engine that consumes a fixed binary event log, processes events in strict order with no heap allocation in the hot path, injects controlled failures, and reports tail-latency statistics. The system is intentionally single-threaded and minimal to explore correctness, determinism, and latency tradeoffs.
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owenstrength/TradeEventPlayback
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A deterministic event replay engine that consumes a fixed binary event log, processes events in strict order with no heap allocation in the hot path
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