This is Flappy Bird clone written in C++. Currently it's being rewritten, cause my old one was litteraly bad. New version is written in much better way :)
Check how game works before rewrite. It's running on 40FPS when VSync is forced to OFF :D Yeah, thats one thing why I wanted rewrite it :)
[-> Click to download <-] (http://warsztat.gd/projects/flappypp)
I'm using following software to build my project:
- Code::Blocks 16 IDE
- GCC 5.1 (TDM-1 32 bit)
- SFML 2.3.2 32 bit, self-compiled, static
also useful:
- GIMP
- GVIM
- SFML Library in
/lib/Windows/
or/lib/Windows/
- GCC compiler
- Make
You just need put path to them into global variables of your OS.
- UPX Packer
- OptiPNG
- CBP2MAKE
It'll pack your executable, optimize PNG files and create up-to-date Makefiles when building ( now only on Windows ) :D
NOTE: You can use Code::Blocks project instead of makefiles.
I've generated some makefiles. You can chose what you need:
- Windows -> Static/Dynamic SFML
- Linux -> Static/Dynamic SFML
NOTE: You need to compile SFML by yourself if you want use static linking.
- /src - Code
- /data - Assets
- /bin - Binaries
- /obj - Build objects
- [GPL v3.0] (http://www.gnu.org/licenses/gpl-3.0.txt)