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Part 3: creating first version of "game loop" code, moving snowballs …
…on screen - there are 32 snowballs travelling at screen at two different speeds and left or right direction - there is one static player sprite standing at bottom - first version of game loop added: -- uploads all sprites from memory to HW sprite engine -- modify sprite data in memory for next frame -- loop infinitely all that stuff The result does "work", except everything is sort of too fast... something to resolve in Part 4.
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