New Dex was planned to be a debugging suite. Only the Explorer part is completed, probably nothing else will be.
It was discontinued more than a year ago, might as well just release.
This is the final version of this script. You are encouraged to edit, fork, do whatever with this. I pretty much won't be updating it anymore. Pull requests probably won't be accepted. Though I would highly appreciate it if you kept the credits in the script. I put a lot of hours into this during the time I worked on it.
I have converted this from ModuleScript format (I used to develop this in studio) to a file format, to make it easier for whoever wants to continue or edit this. Build instructions are below. If you feel too lazy to build, I have provided the built version in the releases.
- There is no cloneref protection, add it if you want
- It may be detected by more stuff; I don't know what these detections are nor am I interested in fixing it
- Some stuff can be optimized further (ex: explorer node add/remove), it's up to you if you want to do it
- Some stuff may break when roblox releases deferred events. Ex: Selecting a duplicated instance
- Ensure you have Python 3 (I use 3.9.0)
- Run build.py
- The executable script will be created as out.lua
List of stuff that I planned do before I realized that I shouldn't be working on this anymore. If you are really interested in continuing this, you could add this stuff and make New Dex the ultimate utility that I wanted it to be. I might be forgetting stuff since I haven't worked on it for so long.
- Terminal
- basically command interface with useful commands (non troll or gross) to get around
- each command has all its funcs, state contained in a table
- Debugging interface
- more than just a remotespy
- you can choose to hook any metamethod, instance func/prop/event/callback, or any func
- logging args/returns of those funcs (like a remotespy)
- realtime editing of your hooks (allowing easy debugging: arg apoofing, return spoofing, unhook) using script editor
- scripted filters
- save/load these configs
- default template would be set up to function like a remotespy
- Explorer
- smart autofill for search
- more filters for search
- bookmarking / starring insts
- a lot of the things in right click that i planned but didn't finish
- Properties
- Copy value on clipboard (what is displayed in the box, or formatted to be pasted into lua)
- Select object properties in explorer
- Tag Editor (I saw the new one on devforum recently, would be better as its own window)
- Data viewing & finding
- the const, upval, etc searching
- list references of userdata, table, function (i wanted to make it so you can easily explore the references, opens new tab for each individual object)
- detailed view of selected function (env, consts, upvals, decompiled src, script path, references)
- easily create constant signatures
- thread exploring
- Script viewer/editor
- some decent autofill
- info bar at bottom (line of error, line count, col count, etc)
- Reference
- interactive api docs for instance props, funcs, etc
- docs for some other stuff such as 'Dex' global, plugin api, executor api, etc
- some tutorials with text, pics, and video (not doing video until roblox removes limit of 3 playing videos)
- Plugins
- Easy way to add some stuff such as right click options, search filters, commands, etc
- Access to dex's api for windows, modules, etc
Features that existed in old Dex that I didn't get to make. These should be the first things you add if you plan to continue / edit this.
- Click to select
- Saving (instance specific in right click menu, and a menu for whole map saving)
- Settings menu
- Tabs in script viewer
If you would like to find more information (such as outdated docs), or talk to others interested in this script, you may join the server:
https://discord.io/zinnia
Note that very limited to no support will be provided.