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A tetris clone to practice SDL2, game development and C

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Tetris Clone in C and SDL2

A tetris clone to practice SDL2, game development and C.

The game, as currently is, is a finished first version. You should be able to run the game by running the make build and then ./main.

I've blogged about the game. The post constains some relevant information about this project. If you're interested, check it out. The contents of the posts including the retrospectives are all in here. Check the files: little_specs.txt, retrospective.txt and retrospective_impl.txt.

For now, I won't be updating this project. My next steps are:

  • Making a C++ rewrite to see how better (or worse) it'd look.
  • Refactoring this code to make a better C implementation.
  • Add some features to the game, including an animated background and an animation for when a line is cleared.

The arcade font is a freely available font from here: http://www.dafont.com/pt/arcade-ya.font

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