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# Project exclude paths | ||
/out/ |
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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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October 28th, 2021 | ||
[1.5.3] | ||
- Added a method for extracting an InputStream from assets located in the source root directory | ||
- Failed attempt to load a native Asset now raises a critical error and exits the program instread of causing it to stop responding | ||
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October 26th, 2021 | ||
[1.5.2] | ||
- Added icon asset type | ||
- Added native window icon management | ||
- Assets can now be constructed with an InputStream | ||
- Fixed binding from a JSON object to the Dictionary class object during DataAsset conversion | ||
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October 25th, 2021 | ||
[1.5.1] | ||
- Fixed the Dictionary class visibility | ||
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October 24th, 2021 | ||
[1.5] | ||
- Added a JSON data asset type | ||
- Added an animated entity interface | ||
- Added a method for testing and calculating intersection with another GlobalBounds | ||
- Added a method for calculating the direction vector between two points | ||
- Added a method for calculating the moving circle vs fixed rectangle collision direction vector | ||
- Added native support for window background texture | ||
- The getDeltaTime method has been moved to the Scene class | ||
- Enabling vertical synchronization is now done by calling the framerate limit setter with Window.Framerate.VSYNC argument | ||
- The GlobalBounds class is no longer a record class, which means that its fields are called without parentheses | ||
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October 21st, 2021 | ||
[1.4.1] | ||
- Added support for changing the sound pitch and volume | ||
- GlobalBounds objects can now be tested for containing a certain point | ||
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October 20th, 2021 | ||
[1.4] | ||
- First public release |