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Memory layout
Pecusx edited this page Nov 3, 2022
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3 revisions
2022-06-25
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$60 - $f8: zpage vars
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$0B00 - $0fff: P/M graphics (PMBASE = $0800 due to P/M gfx alignment)
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$1010 - $2f4f: main game screen ($28 * 200 = $1f40 bytes)
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$2f50 - $2fff: UNUSED $b0 (176 bytes)
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-$4000 - $43ff: game font-
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-$4400 - $47f: display lists and text screen buffers [PurchaseDL -- START]-
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$41D8 - $7ec5: game code [START -- TankColoursTable]
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$7ec6 - $98a2: constants and artworks [TankColoursTable -- TanksNames]
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$98a3 - $9F1C: variables [TanksNames -- variablesEnd]
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some random free space due to RMT player alignment to $100
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$9fe0 - $A4ff: RMT reserved space
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-$A300 - RMT PLAYER-
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$b000 - $BEED: RMT MODUL(e)