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  • NVIDIA
  • Los Angeles, CA

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Popular repositories Loading

  1. Pinocchio Pinocchio Public

    The pinocchio auto-rigging / weighting tool - modification

    C++ 202 75

  2. pmHeatWeight pmHeatWeight Public

    Better default/auto weighting to a skeleton for Maya

    Mathematica 19 5

  3. mayaSettings mayaSettings Public

    OCaml 17 8

  4. pmSoftIK pmSoftIK Public

    A soft ik constraint, implementing the idea explained by Andy Nicholas

    Python 15 6

  5. Collision-Detection Collision-Detection Public

    9

  6. aruco aruco Public

    unofficial "clone" of the aruco project (generated solely from versioned source bundles, since no repo available)

    C++ 9 8

304 contributions in the last year

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Contribution activity

April 2025

Created 1 repository

Created a pull request in PixarAnimationStudios/OpenUSD that received 4 comments

[usdLux] normalized lights divide by surfaceArea expressed in meters^2

Description of Change(s) This allows normalized lights to compose correctly into stages with a different metersPerUnit setting, at a backwards-comp…

+63 −15 lines changed 4 comments
Opened 1 other pull request in 1 repository
pmolodo/OpenUSD 1 closed
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