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When placing meshes in level, if the asset is marked as skip it's most likely an instance so it now looks to remove a trailing _### in the asset path to get the parent object.

Currently does not account for instances that are renamed to be different from the original object.

Solves #171

@JoshQuake JoshQuake requested a review from jack-yao91 November 25, 2025 23:39
@JoshQuake
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Gonna need to change some things. The test that fails uses a duplicated object that is renamed to be {name}_deprecated instead of an appended number. It's too limiting what instances can be named imo.

I'm not sure how else to do this yet. Maybe add to the asset_data for instanced objects to contain the original meshes name directly instead of trying to determine it from the path.

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2 participants