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Releases: postm1/SpacerNET_Union

1.43

20 Dec 13:34

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  1. Added some new checks to the error search window.
  2. Added a check for an existing visual (3D model file) when loading a location. If at least one vob is found without a 3D model from the file, a warning will be displayed.
  3. Improved file name handling: spaces in visual names are now automatically removed when loading a location (except Waypoint). This can be disabled by setting bFixBadNamesOnLoad = 0 in spacer_net.ini.
  4. When loading a location, bad 3DS visual names will be corrected, and all extra characters will be trimmed. Example: 'NW_MISC_SPIDERWEBS_01.3DS_LINKS' => Result: 'NW_MISC_SPIDERWEBS_01.3DS' The output will be in the console. This can be disabled by setting bFixBadNamesOnLoad = 0 in spacer_net.ini.
  5. Minor bug fixes

1.42

08 Dec 12:16

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  1. The Vob Container Windows now has a feature of bbox highlighting for vobs with a specified visual radius. The window itself has also been slightly reworked.
  2. A new error check has been added to the oCMobContainer for when a chest is closed but a key or lockpick combination is not specified.

1.41

20 Nov 06:18

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  1. A new option is available in the Vobs Container: Highlight Vobs of the selected type (useful if you want to view audio or PFX Vobs within a radius). BBOXes of the selected object type will be drawn within the camera's radius.
  2. Spacer will now remind you to save a location every 15 minutes. This can be disabled by setting warnLastSaveMsg = 0 in spacer_net.ini.
  3. Minor bug fixes

1.40

12 Nov 06:53

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  1. An option to vertically offset a vob as a percentage of its size has been added to the Object Seeder.
  2. When selecting a visual in the Vob Catalog, that visual is now copied to the Vob Seeder window.
  3. The bSkipConvertToNPolys option has been added to the INI file. This option allows you to skip converting triangles to polygons during world compilation (this may be necessary for compiling lighting inside portals). Disabled by default.
  4. Fixed a bug with renaming zCWaypoint Vobs.
  5. Fixed a bug with the Object Seeder where objects would sometimes not be placed on the mesh.
  6. Increased the speed of WP/FP name generation (it was very slow with large numbers).
  7. The "Remove zCVobLevelCompo" function when loading a level is disabled. Adding vobs requires at least one parent element (zCVobLevelCompo).

1.39

16 Aug 06:55

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  1. Fixed a bug with the hero's collision in the game mode, now tree collisions work correctly
  2. Added a warning when loading that there is an oCItem in the location, which is not in the scripts
  3. Fixed cleaning the mouse wheel in the version for Gothic 1
  4. Added the option "Put an object on the vob" to the Object Sower, if it is disabled, the Sower will ignore the vob and put the objects directly on the location mesh
  5. Added an option to ignore the check for loading not from the _WORK folder to other settings. (will be useful for those who load files from other folders or Linux users)
  6. Added a new keyboard shortcut: flip the vob, by default SHIFT + U
  7. Added an option to automatically rename camera keys with empty names to the camera window (this always worked before)

1.38

22 Jul 10:57

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  1. Fixed a bug in the "Place vob perpendicular to polygon" option - it did not work
  2. Added support for calling/stopping rain in the "World" menu

1.37

11 Jul 10:18

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  1. Minor bug fixes
  2. Added information about the number of polygons in models to the location report (separate column)
  3. Object Seeder now can place objects on other vobs
  4. Fixed one of the errors when changing the parent Spacer could crash
  5. Added a check for TOT WP in the location in the Error Search Window

1.36

23 May 08:04

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  1. Minor bug fixes
  2. More detailed information is now displayed in the console when deleting a vob
  3. Fixed a bug where the render window would turn black when using dx11 after exiting game mode (Gothic 2 only)
  4. Fixed SpacerNET crashes when using game mode on dx11. However, still save ZEN before using game mode! (Gothic 2 only)

1.35

06 May 12:28

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  1. Speeded up the search for vobs by the main fields of vobs of the zCVob type (vobName, showVisual, visual) and others. Now the search will be much faster
  2. Improved the search for specific numeric (int, float) values ​​of the vobs. Added a check for a value > 0
  3. For zCZone, you can now change the parent vobs again (except for default classes)
  4. Added the ability to customize the world type (INDOOR/OUTDOOR) and light compilation for a specific location. To do this, create a SpacerNet_Locations.txt file in the system folder and enter the location there in the format: Location name|World type|Light quality (VERTEX, LOW, MIDDLE, HIGH). // in the File, you can leave comments on a separate line. Attention! The location name must partially match the name of the 3DS file from which the location is created. That is, for the file NEWWORLD_15.3DS you need to write the name of the world NEWWORLD
    Example of lines in the file:
    DRAGONISLAND|OUTDOOR|LOW
    NEWWORLD|OUTDOOR|MIDDLE
    5 Added checks against memory overflow. If you work for a long time and the memory is full, a message about this will be shown. This can be turned off by setting bCheckRamMemory = 0 in the ini file
  5. Search results in Vob Container are now sorted by name
  6. Fixing minor errors

1.34

28 Apr 14:50

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  1. Increased the speed of building the list of vobs in the interface by about 10 times. In large locations like Khorinis, this will speed up loading a ready location (ZEN) into Spacer by 1-3 seconds
  2. Increased the speed of compiling OUTDOOR locations (by about 30%) (Only for Gothic 2)
  3. Added a warning if you are trying to create a vob with a 3DS or TGA visual that is not zCVob. This can be disabled by setting bShowVobVisualWarn = 0 in the ini file