π
Training in hyperbolic time chamber
FrontEnd Web Developer | 3D Immersive Developer | 3D BLENDER Artist | Struggling Engineer
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Developer
- Hyperbolic TIme Chamber
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18:10
(UTC -12:00) - https://prankushgiri.netlify.app/
- @PrankushGiri
- in/prankushgiri
Highlights
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Agency-Automation-Tools
Agency-Automation-Tools Public𧩠Created a sass plateform π where users can use their daily tools like ποΈ drive,discord,slack and notion in one place. 𧩠It has a inbuild dashboard of all data and a planner area.
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rubiksShop
rubiksShop PublicA π²3D immersive e-commerce app with Google Sign-In, π order tracking, and an admin dashboard for π€ users/orders, π° income view, and status updates with π pie charts.
JavaScript 5
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In GLSL, **point light** emits light...
In GLSL, **point light** emits light from a specific position in all directions with intensity decreasing over distance. **Directional light** has no position, shining uniformly from a direction. **Ambient light** provides constant, non-directional lighting to simulate global illumination. 1vec3 pointLight(vec3 lightColor, float lightIntensity, vec3 normal, vec3 lightPosition, vec3 viewDirection, float specularPower, vec3 position, float lightDecay)
2{
3vec3 lightDelta = lightPosition - position;
4float lightDistance = length(lightDelta);
5vec3 lightDirection = normalize(lightDelta);
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FireBaseUtils.js
FireBaseUtils.js 1import { initializeApp } from 'firebase/app';
2import { getFirestore, doc, getDoc, setDoc } from 'firebase/firestore';
3import { getAuth, signInWithRedirect, signInWithPopup, GoogleAuthProvider, createUserWithEmailAndPassword, signInWithEmailAndPassword, signOut, onAuthStateChanged } from 'firebase/auth';
45const firebaseConfig = {
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GLSL Noise Algorithms
GLSL Noise Algorithms 1Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative
23## Generic 1,2,3 Noise
45```
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