Releases: prepsure/team-create-hats
Releases · prepsure/team-create-hats
v4.1.6
v4.1.5
- Fixed hats jittering when the "New Studio Camera Controls" beta is enabled
- Fixed errors when using "Import Hats from Character" while wearing layered clothing
- specifically when meshparts have WrapLayer or SurfaceAppearance as descendants
Features
- Layered clothing can now be imported as accessories
v4.1.4
v4.1.3
v4.1.2
v4.1.1
Changes
- Hat folders are now parented to
workspace.Terrain
instead ofworkspace
Fixes
- Fixed bug when importing hats rapidly where they could mess with the internal hat list
- Fixed error with removing a hat when having the id field selected
Technical Changes
- Removed HatController update event as it wasn't being used for anything
v4.1.0
Additions:
- Rotation Property
- Can now set the rotation of a hat to a specified number of degrees around each coordinate axis
- Split old Rotation property into
Offset Method
andRotation Method
- Each of these has a "relative to camera" and "relative to world" setting that determines if offset and rotation should be applied according to camera orientation
- Particle Property
- Added a checkbox to enable particles for individual hats
- Be aware that most hats with particles also have scripts in them, so the plugin will need script injection permissions if attempting to import one
- This will only appear in the config window in cases where your hat has Fire, Smoke, Sparkles, or a ParticleEmitter in its model
Fixes:
- Attachments are now removed when hats are imported
- Hats now can't be accidentally selected in the viewport thanks to using a collision group that isn't collidable with Default
- Background of import popup is no longer cut off when scrolling
- Fixed a bug with importing where UI might not update
Technical Changes:
- UI now uses UIListLayout instead of explicit positioning
v4.0.0
Team Create with Hats is a plugin for wearing hats in team create. It has now gone through 3 major revisions, however, these version numbers were never public, so I guess we're going from 1.0.0 -> 4.0.0.
Comparisons:
UI
Thumbnail
Patch Notes
Additions:
- Wear up to 10 accessories (previously only 1!)
- Preview window
- Pan and zoom to your heart's content
- Rotation of the model follows your camera's rotation
- Can choose to highlight the currently selected hat in the configuration window
- Import your character's accessories from the website
- All accessories will be wiped and new ones inserted
- A warning will pop up when using this feature telling you your accessories will be reset
- Offset property
- Height property was removed as you can now set the Y value of the offset
- Scale property
- Scale multiplies by the default scale of the hat when applied
- Rotation method
- Controls in what order transformations get applied to your hat
- "relative to camera" locks the accessory to the camera
- This is good for hats
- "copy camera" offsets the accessory and then copies the camera rotation
- This is good for pets and little friends :>
- Redid the UI with a new style that should give you a nicer experience
- Implements changing the cursor over buttons, checkboxes, and text fields
- Gave everything a nice coat of paint
- Support for both light theme and dark theme, but this was already a thing
Fixes:
- Your old hats get deleted upon rejoining the team create session
- This fixes the issue of your hats littering the workspace (sorry!)
- Hats can't get stuck in limbo if using :Destroy() on them anymore
- I don't expect that many people faced this, but I made it more robust anyway
- Sometimes errors would get spammed in the output because of something like this, that's now fixed
- Overall hat protection has been overhauled and improved
- If an id wasn't an accessory, errors could spam the output until studio closed, this has been fixed