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BUGFIX for the aspect ratio of the Pokémon logo on the title screen #2010

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Binary file added graphics/title_screen/pokemon_logo_fix.png
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4 changes: 4 additions & 0 deletions src/graphics.c
Original file line number Diff line number Diff line change
Expand Up @@ -1508,7 +1508,11 @@ const u16 gTitleScreenBgPalettes[] = INCBIN_U16("graphics/title_screen/p
"graphics/title_screen/rayquaza_and_clouds.gbapal");
const u16 gTitleScreenEmeraldVersionPal[] = INCBIN_U16("graphics/title_screen/emerald_version.gbapal");
const u32 gTitleScreenCloudsTilemap[] = INCBIN_U32("graphics/title_screen/clouds.bin.lz");
#ifdef BUGFIX
const u32 gTitleScreenPokemonLogoGfx[] = INCBIN_U32("graphics/title_screen/pokemon_logo_fix.8bpp.lz");
#else
const u32 gTitleScreenPokemonLogoGfx[] = INCBIN_U32("graphics/title_screen/pokemon_logo.8bpp.lz");
#endif
const u32 gTitleScreenEmeraldVersionGfx[] = INCBIN_U32("graphics/title_screen/emerald_version.8bpp.lz");
const u16 gTitleScreenPressStartPal[] = INCBIN_U16("graphics/title_screen/press_start.gbapal");
const u32 gTitleScreenPressStartGfx[] = INCBIN_U32("graphics/title_screen/press_start.4bpp.lz");
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