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fix: UCF 0.84 1.0 cardinal on cstick
the UCF code for 1.0 cardinals is applied in playback because it affects gameplay and we didn't realize that the raw cstick values needed to be saved and restored in order for the cardinals code to work. because of the order of the codes, if you input a cstick value that would need a 1.0 adjustment, UCF would clobber the replay input with the current input meaning you could input smashes and aerials with your controller during playback, causing a desync
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