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Perhaps the total prod when full of mk02 modules would be 5%, then 10% for mk03, and 15% for mk04? Or something like that? Looking at the code it'd be easy to add, just determining the totals would be harder to balance. |
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Mod source
Factorio Mod Portal
Operating system
What kind of issue is this?
What is the problem?
Most of the mk2-mk3 animal or plant modules take a lot of effort to get going, and it's just easier to copy/paste extra buildings as the only thing you gain is volume.
I think it would incentivize players (I know it would me) if mk2-mk4 modules would add small amount of productivity as well.
It would have to be balanced based on # of modules you add into a building (i.e. sap could do 5% productivity, but kmaut would have to be 0.25).
This would also incentivize getting mk2-mk4 buildings as that would allow you more modules with extra productivity.
Steps to reproduce
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Additional context
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