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GUI: Add UIView (#2036)
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* GUI: Add UIView

* Fix docs

* expose UIView

* fix imports
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eruvanos committed Apr 1, 2024
1 parent 6e985b7 commit 34a56d4
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4 changes: 3 additions & 1 deletion arcade/gui/__init__.py
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from arcade.gui.widgets import UIInteractiveWidget
from arcade.gui.widgets import UILayout
from arcade.gui.widgets import UISpace
from arcade.gui.view import UIView
from arcade.gui.widgets.dropdown import UIDropdown
from arcade.gui.widgets import UISpriteWidget
from arcade.gui.widgets import UIWidget
from arcade.gui.widgets.buttons import (
UITextureButton,
UITextureButtonStyle,
UIFlatButton,
)
from arcade.gui.widgets.dropdown import UIDropdown
from arcade.gui.widgets.image import UIImage
from arcade.gui.widgets.layout import UIBoxLayout, UIAnchorLayout, UIGridLayout
from arcade.gui.widgets.slider import UIBaseSlider, UISlider, UITextureSlider, UISliderStyle
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"UIInputText",
"UILayout",
"UILabel",
"UIView",
"UIMouseEvent",
"UIMouseDragEvent",
"UIMouseMovementEvent",
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24 changes: 24 additions & 0 deletions arcade/gui/view.py
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@@ -0,0 +1,24 @@
from arcade import View
from arcade.gui import UIManager


class UIView(View):
"""This view provides basic GUI setup.
This is a convenience class, which adds the UIManager to the view under `self.ui`.
The UIManager is enabled when the view is shown and disabled when the view is hidden.
If you override ``on_show_view`` or ``on_show_view``,
don't forget to call super().on_show_view() or super().on_hide_view().
"""

def __init__(self):
super().__init__()
self.ui = UIManager()

def on_show_view(self):
self.ui.enable()

def on_hide_view(self):
self.ui.disable()
1 change: 1 addition & 0 deletions util/update_quick_index.py
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'gui/surface.py': ['GUI', 'gui.rst'],
'gui/ui_manager.py': ['GUI', 'gui.rst'],
'gui/nine_patch.py': ['GUI', 'gui.rst'],
'gui/view.py': ['GUI', 'gui.rst'],
'widgets/__init__.py': ['GUI Widgets', 'gui_widgets.rst'],
'widgets/buttons.py': ['GUI Widgets', 'gui_widgets.rst'],
'widgets/dropdown.py': ['GUI Widgets', 'gui_widgets.rst'],
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