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Make tessellator not flip axes and use the new option in QGIS code
We add a new setOutputZUp(true) option to QgsTessellator so that the coordinates on output do not get flipped from [x,y,z] to [x,-z,y]. The default is still the old behavior with flipped axes (to make sure we do not break the API), but all uses in the QGIS code were upgraded to use the new option. This means we do not need to add rotation to polygon / buffered line symbol's 3D entities in 3D map views (and there's only translation left, yay!)
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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