Refactor QgsTextRenderer internal methods, optimise buffer render #59414
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Rework internals of QgsTextRenderer horizontal text rendering, so that:
This also fixes situations where text shadow could be slightly cropped, with a couple of pixels (or more) missing from the edges.
All test mask + reference image updates are correct, and have been checked careful to ensure no regressions (just slightly different subpixel text placement, or improvements over the previous reference images)
There's still more we could do here, but it's a start...