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Refactor QgsTextRenderer internal methods, optimise buffer render #59414

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@nyalldawson nyalldawson commented Nov 12, 2024

Rework internals of QgsTextRenderer horizontal text rendering, so that:

  1. It's easier to read, cleaning up years of accumulated cruft
  2. Split out bits into smaller functions
  3. Reduce the amount of duplicate code for text layout, so that there's only one function responsible for horizontal text layout instead of multiple
  4. Add shortcut optimisations for rendering text + buffer/shadow at the same time, instead of always drawing these completely independantly of each other and incurring the cost of text path calculation multiple times for the same bit of text. In a simple benchtest this reduces the time required for rendering many text fragments with buffers from 49 seconds to 27 seconds.

This also fixes situations where text shadow could be slightly cropped, with a couple of pixels (or more) missing from the edges.

All test mask + reference image updates are correct, and have been checked careful to ensure no regressions (just slightly different subpixel text placement, or improvements over the previous reference images)

There's still more we could do here, but it's a start...

Rework internals of QgsTextRenderer horizontal text rendering,
so that:

1. It's easier to read, cleaning up years of accumulated cruft
2. Split out bits into smaller functions
3. Reduce the amount of duplicate code for text layout, so that
there's only one function responsible for horizontal text layout
instead of multiple
4. Add shortcut optimisations for rendering text + buffer/shadow
at the same time, instead of always drawing these completely
independantly of each other and incurring the cost of text path
calculation multiple times for the same bit of text. In a simple
benchtest this reduces the time required for rendering many
text fragments with buffers from 40 seconds to 27 seconds.

There's still more we could do here, but it's a start...
@nyalldawson nyalldawson added Optimization I feel the need... the need for speed! Cleanup Code cleanup labels Nov 12, 2024
@github-actions github-actions bot added this to the 3.42.0 milestone Nov 12, 2024
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github-actions bot commented Nov 12, 2024

🪟 Windows builds

Download Windows builds of this PR for testing.
Debug symbols for this build are available here.
(Built from commit be4dc03)

🪟 Windows Qt6 builds

Download Windows Qt6 builds of this PR for testing.
(Built from commit be4dc03)

@qgis qgis deleted a comment from github-actions bot Nov 12, 2024
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