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Mesh editing delaunay refinement #59560
Mesh editing delaunay refinement #59560
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🪟 Windows buildsDownload Windows builds of this PR for testing. 🪟 Windows Qt6 buildsDownload Windows Qt6 builds of this PR for testing. |
The QGIS project highly values your contribution and would love to see this work merged! Unfortunately this PR has not had any activity in the last 14 days and is being automatically marked as "stale". If you think this pull request should be merged, please check
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Nice addition!
Just a few comments here and there :)
Co-authored-by: Stefanos Natsis <uclaros@gmail.com>
Co-authored-by: Stefanos Natsis <uclaros@gmail.com>
Co-authored-by: Stefanos Natsis <uclaros@gmail.com>
This pull request has been tagged for the changelog.
You can edit the description. Format available for credits
Thank you! |
@JanCaha A documentation ticket will be opened at https://github.com/qgis/QGIS-Documentation when this PR is merged. Please update the description (not the comments) with helpful description and screenshot to help the work from documentors. Thank you! |
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Could you also add a couple of screenshots for the new UI and new expected behavior?
Would the added images work? |
@JanCaha |
Description
This adds optional setting for adding Mesh Vertex in Face. This allows to refine triangular Faces in neighborhood of the face that had the vertex added. Edges of those faces are checked if they satisfy Delaunay condition and if the not the edge is flipped.
UI:
Usage: