Simple DirectMedia Layer 3.0 bindings for Quadrate.
quadpm get https://github.com/quadrate-language/sdl3- SDL3 development library
use sdl
fn main() {
sdl::Init
// Create window and renderer
"My Window" 800 600 0 sdl::CreateWindow -> win
win "" sdl::CreateRenderer -> rend
// Event loop
sdl::CreateEvent -> ev
1 -> running
loop {
running if {
ev sdl::PollEvent swap drop
if {
ev sdl::GetEventType
dup sdl::EventQuit == if {
0 -> running
}
drop
}
// Render
rend 0 0 0 255 sdl::SetRenderDrawColor
rend sdl::RenderClear
rend sdl::RenderPresent
16 sdl::Delay
} else {
break
}
}
// Cleanup
ev sdl::DestroyEvent
rend sdl::DestroyRenderer
win sdl::DestroyWindow
sdl::Quit
}
See examples/window.qd for a complete working example.
This SDL3 binding provides basic window management, 2D rendering, OpenGL context support, and event handling. For full OpenGL rendering, use this module together with the gl module. See examples/opengl.qd for an OpenGL example with animated colors.
Apache-2.0