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LootFilter.tech

This is a "for fun" project for Path of Exile 2 inspired by the great work of NeverSink & FilterBlade using my own (messy :P) code.

It's a loot filter generator for PoE 2 (no compatibility for PoE 1). It is very straightforward and barebones but you still may encounter bugs in the early stages, this is my first time working with loot filters and I am learning as I go.

To-do list:

  • Decide how to implement Continue rule toggle for cosmetic rules
  • A set of quick filter options (such as currency stacks, highlighting chance bases etc.)
  • Allow importing filters
  • "Open In.." button to export to editors like DivineView as an alternative to Copying or Downloading the file
  • Add extra filtering options such as:
    • BaseDefencePercentile
    • StackSize
    • BaseArmour, BaseEnergyShield, BaseEvasion(??)

Contributing

Contributions are always welcome! Follow these handy dandy tips to get started:

Development Environment Setup

  1. Fork and Clone the Repository

    git clone https://github.com/r3cla/lootfilter.git
    cd lootfilter
  2. Install Dependencies

    check the package file
    
  3. Start Development Server

    npm start

Making Changes

  1. Create a new branch for your feature:

    git checkout -b yourbranch
  2. Make your changes and test that they work

    Local dev environment is great for this
    
  3. Commit your changes:

    git add .
    git commit -m "Description of your changes"
  4. Push to your fork:

    git push origin yourbranch
  5. Create a Pull Request through GitHub

Need Help?

If you have questions or need help, please:

  1. Create a new issue on github if needed
  2. Reach out to me directly:
  • BlueSky: @logie.nz
  • Discord: reclapresh

Thank you!