This is a "for fun" project for Path of Exile 2 inspired by the great work of NeverSink & FilterBlade using my own (messy :P) code.
It's a loot filter generator for PoE 2 (no compatibility for PoE 1). It is very straightforward and barebones but you still may encounter bugs in the early stages, this is my first time working with loot filters and I am learning as I go.
- Decide how to implement Continue rule toggle for cosmetic rules
- A set of quick filter options (such as currency stacks, highlighting chance bases etc.)
- Allow importing filters
- "Open In.." button to export to editors like DivineView as an alternative to Copying or Downloading the file
- Add extra filtering options such as:
- BaseDefencePercentile
- StackSize
- BaseArmour, BaseEnergyShield, BaseEvasion(??)
Contributions are always welcome! Follow these handy dandy tips to get started:
-
Fork and Clone the Repository
git clone https://github.com/r3cla/lootfilter.git cd lootfilter
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Install Dependencies
check the package file
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Start Development Server
npm start
-
Create a new branch for your feature:
git checkout -b yourbranch
-
Make your changes and test that they work
Local dev environment is great for this
-
Commit your changes:
git add . git commit -m "Description of your changes"
-
Push to your fork:
git push origin yourbranch
-
Create a Pull Request through GitHub
If you have questions or need help, please:
- Create a new issue on github if needed
- Reach out to me directly:
- BlueSky: @logie.nz
- Discord: reclapresh
Thank you!