- WebGL based Rendering System
- PBR
- Cascaded shadow maps (VSM)
- Dual depth peeling
- Atmospheric scattering
- Godrays
- Bloom
- Gamma correction, tone mapping
- Scene System
- Logging System
- Input handling
- Own GLTF 2 parser
- Time System
- Audio
- Splines
-
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TypeScript based 3D game engine.
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