Releases
v1.3.0
rafalh
released this
08 May 19:30
enable mip-mapping for textures bigger than 256x256
change maximal FPS limit to 240
speed up server list refreshing
put not responding servers at the bottom of server list
add linear pitch option (stops mouse movement from slowing down when looking up and down)
fix bullet collision testing if mover is in the line of the shot
add mod selector in launcher
add "Keep launcher open" option
increase resolution of monitors and mirrors
change screen-shake emulated FPS to 150 to match PF default FPS
fix invalid player entity model when undercover (RF bug)
fix decal fade out effect (RF bug)
open server list menu instead of main menu when leaving multiplayer game (affects level download too)
optimize Flamethower rendering
optimize particles and HUD rendering by reducing number of draw-calls (both in game and level editor)
optimize rendering of railgun and rocket launcher scanners by using different back buffer capture technique
optimize glare rendering
use hardware vertex processing in game and level editor (optimization)
reduce number of draw-calls when rendering lines in level editor (optimization)
properly handle Team property in Spawnpoint object in TeamDM game (server-side) - improves PF compatibility
client-side/solo/teleport triggers handling (server-side) - improves PF compatibility
handle trigger team property (server-side) - improves PF compatibility
fix 'Orion bug' - default 'miner1' entity spawning periodically on clients (server-side)
fix beeping every frame if chat input buffer is full
apply proper chat input limits client-side so PF server does not kick the sender
preserve password case when processing rcon_request command (server-side)
fix possible crash when loading a corrupted save file
block creation of corrupted save files when cutscene starts
allow skipping cutscenes by pressing jump key
fix time synchronization on high FPS in cutscenes
fix glares being visible through characters in some cutscenes
add 'findlevel' command as alias for 'findmap'
add 'map' command as alias for 'level'
allow 'level' command outside of multiplayer game and remove now redundant 'levelsp' command
add 'show_enemy_bullets' command for toggling enemy bullets visibility (configuration is persisted) - it was always enabled in previous versions
add persisting of volumetric lights (glares) configuration changed by 'vli' command
add 'fullscreen' and 'windowed' commands
fix "Buffer overrun" message being displed in RED (level editor) when too many objects were selected
optimize displaying selected objects in log view in RED (level editor)
add 'debug' command for enabling RF built-in debugging features
add 'playercount' command
fix multiple security vulnerabilities
stability improvements
a lot of code was rewritten into modern C++
You can’t perform that action at this time.