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change default preset
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rainlizard committed Dec 5, 2023
1 parent 6e659a8 commit 97ee4c1
Showing 1 changed file with 4 additions and 2 deletions.
6 changes: 4 additions & 2 deletions Scenes/ExportPreview.gd
Original file line number Diff line number Diff line change
Expand Up @@ -30,8 +30,8 @@ onready var oPreviewRotZ = Nodelist.list["oPreviewRotZ"]
#onready var oTerrainMesh = Nodelist.list["oTerrainMesh"]
#onready var oPivotTerrainMesh = Nodelist.list["oPivotTerrainMesh"]

var previewRotation = Vector3(-45, 45, 0)
var zoomAdjust = 20
var previewRotation = Vector3(270, 0, 0)
var zoomAdjust = 0
var remember_original_msaa

func _ready():
Expand All @@ -48,6 +48,7 @@ func _on_ExportPreview_about_to_show():
modulate.a = 0
# Generate
oEditor.set_view_3d()
oGame3D.visible = false
oGenerateTerrain.start()
oPlayer.switch_camera_type(0)
oUiMessages.visible = false
Expand All @@ -56,6 +57,7 @@ func _on_ExportPreview_about_to_show():
oUi.hide_tools()
oUi3D.visible = false
yield(oGenerateTerrain, "terrain_finished_generating")
oGame3D.visible = true
modulate.a = 1.0
_on_SavePreviewMipmapsCheckbox_toggled(oSavePreviewMipmapsCheckbox.pressed)
_on_SavePreviewMsaaSlider_sliderChanged()
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