Transactions viewer shows a list of products ordered alphabetically as well as its detail view whose transactions reflect their corresponding exchange rate to GBP.
This project uses Material design with Clean architecture by means of Model-View-Presenter (MVP) with Repository pattern
as well as Dagger 2
for Dependency Injection, trying to respect SOLID principles as much as possible.
At this open-source project, it is decoupled between android
and domain
modules or high level layers.
This means, android
is strongly coupled with the Android framework and domain
is decoupled from it, and can be re-used for other purposes when
required as is purely Java based, but not framework coupled.
Inside the those modules, there are some good practices being employed, for instance:
- There is an implementation of the repository pattern with a JSON datasource (it could be extended to have others if required such as InternetDataSource and so on).
Gson library is the responsible of parsing all JSON information to Domain models, for this purpose and properly handling the different requests on background threads with a pool of threads which passes their use cases result and avoids to lock the UI thread.
The exchange between the different layers is as follows:
- Repository layer:
- from the models coming from a concrete data source to the Repository (repository is the responsible of managing from 1 to n datasources) as well as processing information is there is some, since is Caching in RAM memory the information parsed from each DataSource coming from the
rates1.json
andtransaction1.json
. - from the Repository to their associated Interactor (or use case)
- Interactor layer: from the Interactor, which is responsible of the business logic and communicating results to the Presenter
- Presenter layer: from the Presenter, which provides the final formatted info to a passive
View
from a UI element (fragments / activities). Finally, this information would be passed through the UI thread.
- This code test uses a wide range of Material design widgets from the Design support library such as:
AppBarLayout
,CoordinatorLayout
,Toolbar
,RecyclerView
as well as Material theme styles.
- For an easy UI test, on the first screen, a switcher has been hold at the toolbar, to switch between
datasource1
(the biggest) and the minimaldatasource2
- At the main screen a summary of products sorted alphabetically is shown, as well as the number of transactions per product as subtitle.
- Once clicked an item, the transactions detail view of an item is shown, which shows all transactions amounts with the initial currency
as well as its corresponding amount on
GBP
. At this detail view, there is a total amount of all transactions being added. - Error handling integrated for
JSON
or IO issues or indicating no results. - To avoid memory problems between Intents (from main to detail activities) there is the minimal set of information, required to retrieve new info, such as the SKU identifier per product, the kind of dataset to look at, etc.
- There is a small amount of Unit test cases for the most critical parts: mainly the Graph logic, then repository as well as view interaction.
Support SDKs from 16 to 25
- Dagger 2 for Dependency Injection
- ButterKnife v6.1.0 for Views Injection
- Gson v2.2.4 for Json parsing
- Mockito for Mocking artifacts
- JUnit for Unit testing Graph algorithm and its datastructure or rounding.
References (special thanks) - those are the same I indicated at my personal blog (Insights and projects):
- Uncle Bob: The Clean Architecture by Uncle Bob
- The Repository pattern by Microsoft
- Effective Android UI by Pedro Gomez
- Android Clean Architecture by Fernando Cejas
Please read first CONTRIBUTING
Raul Hernandez Lopez,
Copyright (C) 2017 Raul Hernandez Lopez
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.