audioMotion-analyzer is a high-resolution real-time audio spectrum analyzer module built upon Web Audio and Canvas JavaScript APIs.
It's highly customizable, and optimized for high performance and a small file size.
I originally wrote it as part of my audioMotion music player. Check it out too!
- High-resolution real-time dual channel audio spectrum analyzer
- Logarithmic frequency scale with customizable range
- Visualize discrete frequencies or octave bands based on the equal tempered scale
- Optional effects: vintage LEDs, luminance bars, customizable reflection, radial visualization
- Customizable Web Audio API parameters: FFT size, sensitivity and time-smoothing constant
- Comes with 3 predefined color gradients - easily add your own!
- Fullscreen support, ready for retina / HiDPI displays
- Zero-dependency native ES6+ module (ESM), less than 20kB minified
?> https://audiomotion.dev/demo/
- Quick and easy spectrum analyzer
- Complete visualization options
- Using microphone input
- Custom callback function
- Creating additional effects with
getEnergy()
- Integration with Pizzicato library - see this discussion for more info
Load from Skypack CDN:
<script type="module">
import AudioMotionAnalyzer from 'https://cdn.skypack.dev/audiomotion-analyzer?min';
// your code here
</script>
Or download the latest version and copy the audioMotion-analyzer.js
file from the src/
folder to your project folder.
Install as a dependency:
$ npm i --save audiomotion-analyzer
Use ES6 import syntax:
import AudioMotionAnalyzer from 'audiomotion-analyzer';
new AudioMotionAnalyzer( [container], [{options}] )
Creates a new instance of audioMotion-analyzer.
The analyzer canvas will be created and appended to the HTML element referenced by container
.
If container
is undefined, the canvas will be appended to the document's body.
Usage example:
const audioMotion = new AudioMotionAnalyzer(
document.getElementById('container'),
{
source: document.getElementById('audio')
}
);
This will insert the analyzer canvas inside the #container element and start the visualization of audio coming from the #audio element.
Available options and default values:
options = {
โโaudioCtx: undefined, // constructor only
โโbarSpace: 0.1,
โโbgAlpha: 0.7,
โโconnectSpeakers: true, // constructor only
โโfftSize: 8192,
โโfillAlpha: 1,
โโgradient: 'classic',
โโheight: undefined,
โโlineWidth: 0,
โโloRes: false,
โโlumiBars: false,
โโmaxDecibels: -25,
โโmaxFreq: 22000,
โโminDecibels: -85,
โโminFreq: 20,
โโmode: 0,
โโonCanvasDraw: undefined,
โโonCanvasResize: undefined,
โโoverlay: false,
โโradial: false,
โโreflexAlpha: 0.15,
โโreflexBright: 1,
โโreflexFit: true,
โโreflexRatio: 0,
โโshowBgColor: true,
โโshowFPS: false,
โโshowLeds: false,
โโshowPeaks: true,
โโshowScaleX: true,
โโshowScaleY: false,
โโsmoothing: 0.5,
โโsource: undefined, // constructor only
โโspinSpeed: 0,
โโsplitGradient: false,
โโstart: true,
โโstereo: false,
โโvolume: 1,
โโwidth: undefined
}
Available since v3.2.0
Whether or not to connect the analyzer output to the speakers (technically, the AudioContext destination
node).
Some scenarios where you may want to set this to false
:
- when running multiple instances of audioMotion-analyzer sharing the same audio input (see the multi demo), only one of them needs to be connected to the speakers, otherwise the volume will be amplified due to multiple outputs;
- when audio input comes from the microphone and you're not using headphones, to prevent a feedback loop from the speakers;
- when you're using audioMotion-analyzer with an audio player which already outputs sound to the speakers (same reason as 1).
After instantiation, use connectOutput()
and disconnectOutput()
to connect or disconnect the output from the speakers (or other nodes).
Defaults to true.
See also connectedTo
.
If source
is specified, connects an HTMLMediaElement object (an <audio>
or <video>
HTML tag)
or any instance of AudioNode to the analyzer.
At least one audio source is required for the analyzer to work. You can also connect audio sources after instantiation, using the connectInput()
method.
If start: false
is specified, the analyzer will be created stopped. You can then start it with the toggleAnalyzer()
method.
Defaults to true, so the analyzer will start running right after initialization.
AudioContext used by audioMotion-analyzer.
It can be provided in the constructor options, explicitly via the audioCtx
property, or implicitly (since v3.2.0) when the source
property is an AudioNode.
Otherwise, a new context will be created upon instantiation.
Use this object to create additional audio sources to be connected to the analyzer, like oscillator nodes, gain nodes and media streams.
The code fragment below creates an oscillator and a gain node using audioMotion's AudioContext, and then connects them to the analyzer:
const audioMotion = new AudioMotionAnalyzer( document.getElementById('container') ),
audioCtx = audioMotion.audioCtx,
oscillator = audioCtx.createOscillator(),
gainNode = audioCtx.createGain();
oscillator.frequency.value = 440; // set 440Hz frequency
oscillator.connect( gainNode ); // connect oscillator -> gainNode
gainNode.gain.value = .5; // set volume to 50%
audioMotion.connectInput( gainNode ); // connect gainNode -> audioMotion
oscillator.start(); // play tone
Available since v2.0.0
Customize the spacing between bars in octave bands modes.
Use a value between 0 and 1 for spacing proportional to the band width. Values >= 1 will be considered as a literal number of pixels.
For example, barSpace = 0.5
will use half the width available to each band for spacing and half for the bar itself.
On the other hand, barSpace = 2
will set a fixed spacing of 2 pixels, independent of the width of bars.
Prefer proportional spacing to obtain consistent results among different resolutions and screen sizes.
barSpace = 0
will effectively show contiguous bars, except when showLeds
is true, in which case a minimum spacing is enforced
(this can be customized via setLedParams()
method).
Defaults to 0.1.
Available since v2.2.0
Controls the opacity of the background, when overlay
and showBgColor
are both set to true.
It must be a number between 0 (completely transparent) and 1 (completely opaque).
Defaults to 0.7.
Canvas element created by audioMotion.
2D rendering context used for drawing in audioMotion's Canvas.
Available since v3.0.0
An array of AudioNode objects connected to the analyzer input via the source
constructor option, or by using the connectInput()
method.
Available since v3.2.0
An array of AudioNode objects to which the analyzer output is connected.
By default, audioMotion-analyzer is connected to the AudioContext destination
node (the speakers) upon instantiation, unless you set connectSpeakers: false
in the constructor options.
See also connectOutput()
.
DEPRECATED - will be removed in version 4.0.0
Use getEnergy()
instead.
Number of samples used for the FFT performed by the AnalyzerNode. It must be a power of 2 between 32 and 32768, so valid values are: 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, and 32768.
Higher values provide more detail in the frequency domain, but less detail in the time domain (slower response), so you may need to adjust smoothing
accordingly.
Defaults to 8192.
Available since v2.0.0
Opacity of the area fill in Line / Area graph visualization (mode
10).
It must be a number between 0 (completely transparent) and 1 (completely opaque).
Please note that this affects only the area fill. The line (when lineWidth
> 0) is always drawn at full opacity.
Defaults to 1.
Current frame rate.
Canvas dimensions used during fullscreen mode. These take the current pixel ratio into account and will change accordingly when low-resolution mode is set.
Currently selected color gradient used for analyzer graphs.
It must be the name of a built-in or registered gradient. Built-in gradients are 'classic', 'prism' and 'rainbow'.
Defaults to 'classic'.
Nominal dimensions of the analyzer.
If one or both of these are undefined
, the analyzer will try to adjust to the container's width and/or height.
If the container's width and/or height are 0 (inline elements), a reference size of 640 x 270 pixels will be used to replace the missing dimension(s).
This should be considered the minimum dimensions for proper visualization of all available modes with the LED effect on.
You can set both values at once using the setCanvasSize()
method.
?> You can read the actual canvas dimensions at any time directly from the canvas
object.
true when the analyzer is being displayed in fullscreen, or false otherwise.
See toggleFullscreen()
.
Available since v3.0.0
true when the LED effect is effectively being displayed, i.e., showLeds
is set to true and mode
is set to one of the octave bands modes and radial
is false.
Available since v3.0.0
true when the luminance bars effect is effectively being displayed, i.e., lumiBars
is set to true and mode
is set to one of the octave bands modes and radial
is false.
Available since v3.0.0
true when mode
is set to one of the octave bands modes.
true if the analyzer canvas animation is running, or false if it's stopped.
See toggleAnalyzer()
.
Available since v2.0.0
Line width for the Line / Area graph visualization (mode
10).
For the line to be distinguishable, set also fillAlpha
< 1.
Defaults to 0.
true for low resolution mode. Defaults to false.
Low resolution mode halves the effective pixel ratio, resulting in four times less pixels to render. This may improve performance significantly, especially in 4K+ monitors.
?> If you want to allow users to interactively toggle low resolution mode, you may need to set a fixed size for the canvas via CSS, like so:
canvas {
display: block;
width: 100%;
}
This will prevent the canvas size from changing, when switching the low resolution mode on and off.
Available since v1.1.0
This is only effective for visualization modes 1 to 8 (octave bands).
When set to true all analyzer bars will be displayed at full height with varying luminance (opacity, actually) instead.
Defaults to false.
Highest and lowest decibel values represented in the Y-axis of the analyzer. The loudest volume possible is 0.
maxDecibels defaults to -25 and minDecibels defaults to -85.
You can set both values at once using the setSensitivity()
method.
For more info, see AnalyserNode.minDecibels.
Highest and lowest frequencies represented in the X-axis of the analyzer. Values in Hertz. maxFreq defaults to 22000 and minFreq defaults to 20.
The minimum allowed value is 1. Trying to set a lower value will throw an ERR_FREQUENCY_TOO_LOW
error.
The maximum practical value is half the sampling rate (audioCtx.sampleRate
), although this is not enforced by audioMotion-analyzer.
It is preferable to use the setFreqRange()
method and set both values at once, to prevent minFreq
being higher than the current maxFreq
or vice-versa at a given moment.
Current visualization mode.
- Discrete frequencies mode provides the highest resolution, allowing you to visualize individual frequencies provided by the FFT;
- Octave bands modes display wider vertical bars, each one representing the nth part of an octave, based on a 24-tone equal tempered scale;
- Line / Area graph mode uses the discrete frequencies data to draw a filled shape and/or a continuous line (see
fillAlpha
andlineWidth
properties).
mode | description | notes |
---|---|---|
0 | Discrete frequencies | |
1 | 1/24th octave bands | |
2 | 1/12th octave bands | |
3 | 1/8th octave bands | |
4 | 1/6th octave bands | |
5 | 1/4th octave bands | |
6 | 1/3rd octave bands | |
7 | Half octave bands | |
8 | Full octave bands | |
9 | (not valid) | reserved |
10 | Line / Area graph | added in v1.1.0 |
Defaults to 0.
Available since v2.2.0
Allows the analyzer to be displayed over other content, by making the canvas background transparent, when set to true.
When showBgColor
is also true, bgAlpha
controls the background opacity.
Defaults to false.
DEPRECATED - will be removed in version 4.0.0
Use getEnergy('peak')
instead.
Current devicePixelRatio. This is usually 1 for standard displays and 2 for retina / Hi-DPI screens.
You can refer to this value to adjust any additional drawings done in the canvas (via callback function).
When loRes
is true pixelRatio
is halved, i.e. 0.5 for standard displays and 1 for retina / Hi-DPI.
Available since v2.4.0
When true, the spectrum analyzer is rendered as a circle, with radial frequency bars spreading from the center of the canvas.
When radial mode is active, lumiBars
and showLeds
have no effect, and
also showPeaks
has no effect in Line / Area graph mode.
See also spinSpeed
.
Defaults to false.
Available since v2.1.0
Reflection opacity (when reflexRatio
> 0).
It must be a number between 0 (completely transparent) and 1 (completely opaque).
Defaults to 0.15.
Available since v2.3.0
Reflection brightness (when reflexRatio
> 0).
It must be a number. Values below 1 darken the reflection and above 1 make it brighter. A value of 0 will render the reflected image completely black, while a value of 1 will preserve the original brightness.
Defaults to 1.
Available since v2.1.0
When true, the reflection will be adjusted (stretched or shrinked) to fit the canvas. If set to false the reflected image may be cut at the bottom (when reflexRatio
< 0.5) or not fill the entire canvas (when reflexRatio
> 0.5).
Defaults to true.
Available since v2.1.0
Percentage of canvas height used for reflection. It must be a number greater than or equal to 0, and less than 1. Trying to set a value out of this range will throw an ERR_REFLEX_OUT_OF_RANGE
error.
For a perfect mirrored effect, set reflexRatio
to 0.5 and both reflexAlpha
and reflexBright
to 1.
This has no effect when lumiBars
is true.
Defaults to 0 (no reflection).
Determines whether the canvas background should be painted.
If true, the background color defined by the current gradient will be used.
Opacity can be adjusted via bgAlpha
property, when overlay
is true.
If false, the canvas background will be painted black when overlay
is false,
or transparent when overlay
is true.
?> Please note that when overlay
is false and showLeds
is true, the background color will always be black
and setting showBgColor
to true will make the "unlit" LEDs visible instead.
Defaults to true.
true to display the current frame rate. Defaults to false.
true to activate a vintage LEDs display effect. Only effective for visualization modes 1 to 8 (octave bands).
This effect can be customized via setLedParams()
method.
Defaults to false.
true to show amplitude peaks for each frequency. Defaults to true.
Available since v3.0.0
true to display the frequency (Hz) scale on the X axis. Defaults to true.
NOTE: this property was named showScale
in versions prior to v3.0.0
Available since v2.4.0
true to display the level (dB) scale on the Y axis. Defaults to false.
This option has no effect when radial
or lumiBars
are set to true.
Sets the analyzer's smoothingTimeConstant.
It must be a number between 0 and 1. Lower values make the analyzer respond faster to changes.
Defaults to 0.5.
Available since v2.4.0
When radial
is true, this property defines the analyzer rotation speed, in revolutions per minute.
Positive values will make the analyzer rotate clockwise, while negative values will make it rotate counterclockwise. A value of 0 results in no rotation.
Defaults to 0.
Available since v3.0.0
When true, the gradient will be split between both channels, so each channel will have different colors. If false, both channels will use the full gradient.
splitGradient: true | splitGradient: false |
---|---|
This option has no effect in horizontal gradients, or when stereo
is set to false.
Defaults to false.
Available since v3.0.0
When true, the spectrum analyzer will display separate graphs for the left and right audio channels.
Notes:
- Stereo tracks will always output stereo audio, even if
stereo
is set to false (in such case the analyzer graph will represent both channels combined); - Mono (single channel) tracks will output audio only on the left channel when
stereo
is true, unless you have another stereo source simultaneously connected to the analyzer, which will force the mono source to be upmixed to stereo.
See also splitGradient
.
Defaults to false.
Available since v3.0.0
Read or set the output volume.
A value of 0 (zero) will mute the sound output, while a value of 1 will keep the same input volume. Higher values can be used to amplify the input, but it may cause distortion.
Please note that changing the audio element volume directly will affect the amplitude of analyzer graphs, while this property does not.
Defaults to 1.
Available since v3.0.0
Returns the version of the audioMotion-analyzer package.
Since this is a static property, you should always access it as AudioMotionAnalyzer.version
- this allows you to check the package version even before instantiating your object.
If defined, this function will be called after rendering each frame.
The audioMotion object will be passed as an argument to the callback function.
Canvas properties fillStyle
and strokeStyle
will be set to the current gradient when the function is called.
Usage example:
const audioMotion = new AudioMotionAnalyzer(
document.getElementById('container'),
{
source: document.getElementById('audio'),
onCanvasDraw: drawCallback
}
);
function drawCallback( instance ) {
const ctx = instance.canvasCtx,
baseSize = ( instance.isFullscreen ? 40 : 20 ) * instance.pixelRatio;
// use the 'energy' value to increase the font size and make the logo pulse to the beat
ctx.font = `${ baseSize + instance.getEnergy() * 25 * instance.pixelRatio }px Orbitron, sans-serif`;
ctx.fillStyle = '#fff8';
ctx.textAlign = 'center';
ctx.fillText( 'audioMotion', instance.canvas.width - baseSize * 8, baseSize * 2 );
}
For more examples, see the fluid demo source code or this pen.
If defined, this function will be called whenever the canvas is resized.
Two arguments are passed: a string with the reason why the function was called (see below) and the audioMotion object.
Reason | Description |
---|---|
'create' |
canvas created by the audioMotion-analyzer constructor |
'fschange' |
analyzer entered or left fullscreen mode |
'lores' |
low resolution option toggled on or off |
'resize' |
browser window or canvas container element were resized |
'user' |
canvas dimensions changed by user script, via height and width properties, setCanvasSize() or setOptions() methods |
?> As of version 2.5.0, the 'resize'
reason is no longer sent on fullscreen changes and
a callback is triggered only when canvas dimensions effectively change from the previous state.
Usage example:
const audioMotion = new AudioMotionAnalyzer(
document.getElementById('container'),
{
source: document.getElementById('audio'),
onCanvasResize: ( reason, instance ) => {
console.log( `[${reason}] canvas size is: ${instance.canvas.width} x ${instance.canvas.height}` );
}
}
);
Available since v3.0.0
Connects an HTMLMediaElement or an AudioNode (or any of its descendants) to the analyzer.
If source
is an HTMLMediaElement, the method returns a MediaElementAudioSourceNode created
for that element; if source
is an AudioNode instance, it returns the source
object itself; if it's neither an ERR_INVALID_AUDIO_SOURCE error is thrown.
See also disconnectInput()
and connectedSources
.
Available since v3.0.0
This method allows connecting the analyzer output to other audio processing modules that use the Web Audio API.
node
must be an AudioNode instance; if not specified, the analyzer output is connected to the speakers (the AudioContext destination
node).
By default, the analyzer is connected to the speakers upon instantiation, unless you set connectSpeakers: false
in the constructor options.
See also disconnectOutput()
and connectedTo
.
Available since v3.0.0
Disconnects audio source nodes previously connected to the analyzer.
node
may be an AudioNode instance or an array of such objects; if not specified, all connected nodes are disconnected.
Please note that if you have connected an <audio>
or <video>
element, you should disconnect the respective MediaElementAudioSourceNode
created for it.
See also connectInput()
.
Available since v3.0.0
Disconnects the analyzer output from previously connected audio nodes.
node
must be a connected AudioNode; if not specified, the output is disconnected from all nodes, including the speakers!
See also connectOutput()
.
Available since v3.2.0
Returns a number between 0 and 1, representing the amplitude of a specific frequency, or the average energy of a frequency range.
If called with no parameters, it returns the overall spectrum energy obtained by the average of amplitudes of the currently displayed frequency bands.
Preset strings are available for predefined ranges plus the "peak" functionality (see table below), or you can specify the desired frequency and an optional ending frequency for a range. Frequency values must be specified in Hz.
preset | description |
---|---|
'peak' | peak overall energy value of the last 30 frames (approximately 0.5s) |
'bass' | average energy between 20 and 250 Hz |
'lowMid' | average energy between 250 and 500 Hz |
'mid' | average energy between 500 and 2000 Hz |
'highMid' | average energy between 2000 and 4000 Hz |
'treble' | average energy between 4000 and 16000 Hz |
Please note that preset names are case-sensitive. If the specified preset is not recognized the method will return null.
Use this method inside your callback function to create additional visual effects. See the fluid demo or this pen for examples.
Registers a custom color gradient.
name
must be a non-empty string that will be used when setting the gradient
property. options
must be an object as shown below:
const options = {
bgColor: '#011a35', // background color (optional) - defaults to '#111'
dir: 'h', // add this property to create a horizontal gradient (optional)
colorStops: [ // list your gradient colors in this array (at least 2 entries are required)
'red', // colors may be defined in any valid CSS format
{ pos: .6, color: '#ff0' }, // use an object to adjust the position (0 to 1) of a color
'hsl( 120, 100%, 50% )' // colors may be defined in any valid CSS format
]
}
audioMotion.registerGradient( 'my-grad', options );
Additional information about gradient color-stops.
Sets the analyzer nominal dimensions in pixels. See height
and width
properties for details.
Sets the desired frequency range. Values are expressed in Hz (Hertz).
Available since v3.2.0
Customize parameters used to create the LEDs display effect.
params
should be an object with the following structure:
const params = {
maxLeds: 128, // integer, > 0
spaceV: 1, // > 0
spaceH: .5 // >= 0
}
property | description |
---|---|
maxLeds |
maximum desired number of LED elements per analyzer bar |
spaceV |
vertical spacing ratio, relative to the LED height (1 means spacing is the same as the LED height) |
spaceH |
minimum horizontal spacing ratio, relative to the available width (0.5 means half of the width is used for spacing and half for the LED); behaves exactly like barSpace (values >= 1 are considered as literal pixel values) and will override it if larger |
The available canvas height is initially divided by maxLeds
and vertical spacing is calculated observing the spaceV
ratio;
if necessary, the led count is decreased until both the led segment and the vertical spacing are at least 2px tall.
You can try different values in the fluid demo.
If called with no arguments or any invalid property, disables previously set parameters.
Shorthand method for setting several options at once.
options
should be an object as defined in the class constructor.
If called with no argument (or options
is undefined), resets all configuration options to their default values.
Adjust the analyzer's sensitivity. See maxDecibels
and minDecibels
properties.
Starts (true) or stops (false) the analyzer animation. If no argument provided, inverts the current status.
Returns the resulting status.
The analyzer is started by default after initialization, unless you specify start: false
in the constructor options.
Toggles fullscreen mode on / off.
Please note that fullscreen requests must be triggered by user action, like a key press or mouse click, so you must call this method from within a user-generated event handler.
Also, if you're displaying the analyzer over other content in overlay mode, you'll probably want to handle fullscreen on the container element instead, using your own code. See the overlay demo for an example.
Available since v2.0.0
audioMotion-analyzer uses a custom error object to throw errors for some critical operations.
The code
property is a string label that can be checked to identify the specific error in a reliable way.
code | Error description |
---|---|
ERR_AUDIO_CONTEXT_FAIL | Could not create audio context. The user agent may lack support for the Web Audio API. |
ERR_INVALID_AUDIO_CONTEXT | Audio context provided by user is not valid. |
ERR_INVALID_AUDIO_SOURCE | Audio source provided in source option or connectInput() method is not an instance of HTMLMediaElement or AudioNode. |
ERR_INVALID_MODE | User tried to set the visualization mode to an invalid value. |
ERR_FREQUENCY_TOO_LOW | User tried to set the minFreq or maxFreq properties to a value lower than 1. |
ERR_GRADIENT_INVALID_NAME | The name parameter for registerGradient() must be a non-empty string. |
ERR_GRADIENT_NOT_AN_OBJECT | The options parameter for registerGradient() must be an object. |
ERR_GRADIENT_MISSING_COLOR | The options parameter for registerGradient() must define at least two color-stops. |
ERR_REFLEX_OUT_OF_RANGE | Tried to assign a value < 0 or >= 1 to reflexRatio property. |
ERR_UNKNOWN_GRADIENT | User tried to select a gradient not previously registered. |
reflexBright
feature relies on the filter
property of the Canvas API,
which is currently not supported in some browsers (notably, Opera and Safari).
On Firefox, fillAlpha
may not work properly for radial
visualization, due to this bug.
Safari's implementation of Web Audio won't return analyzer data for live streams, as documented in this bug report.
- Thanks to Yuji Koike for his awesome Soniq Viewer for iOS, which inspired me to create audioMotion
- HTML Canvas Reference @W3Schools
- Web Audio API documentation @MDN
- What does the FFT data in the Web Audio API correspond to?
- Equations for equal-tempered scale frequencies
- Making Audio Reactive Visuals
- The font used in audioMotion's logo is Orbitron by Matt McInerney
- This documentation website is powered by GitHub Pages, docsify and docsify-themeable.
See Changelog.md
If you create something cool with this project, or simply think it's useful, I would like to know! Please drop me an e-mail at hvianna@gmail.com
If you have a feature request or code suggestion, please see CONTRIBUTING.md
And if you're feeling generous you can buy me a coffee on Ko-fi ๐โ
audioMotion-analyzer copyright (c) 2018-2021 Henrique Avila Vianna
Licensed under the GNU Affero General Public License, version 3 or later.