Match Replay API/CLI for Rainbow Six: Siege's Dissect (.rec) format.
This is a work in progress. The data format is subject to change until a stable version is released.
- Match Info (Game version, map, gamemode, match type, teams, players)
- Match Feedback (Kills, headshots, objective locates, defuser plants/disables, BattlEye bans, DCs)
- JSON or Excel output
- UI alternative
- Track bullet hits/misses
- Track movement packets
- Track other player statistics
See roadmap at https://github.com/users/redraskal/projects/1.
Print a match overview by specifying a match folder or .rec file:
r6-dissect --info Match-2023-03-13_23-23-58-199
# or
r6-dissect --info Match-2023-03-13_23-23-58-199-R01.rec
5:20PM INF Version: Y8S1/7422506
5:20PM INF Recording Player: redraskal [1f63af29-7ebe-48e7-b570-e820632d9565]
5:20PM INF Match ID: d74d2685-193f-4fee-831f-41f8c7792250
5:20PM INF Timestamp: 2023-03-13 13:00:08 -0500 CDT
5:20PM INF Match Type: QuickMatch
5:20PM INF Game Mode: Bomb
5:20PM INF Map: House
You can export round stats to a JSON file:
r6-dissect Match-2023-03-13_23-23-58-199-R01.rec -o round.json
Example:
{
"gameVersion": "Y8S1",
"codeVersion": 7422506,
"timestamp": "2023-03-13T23:25:46Z",
"matchType": {
"name": "Ranked",
"id": 2
},
"map": {
"name": "Villa",
"id": 88107330328
},
"site": "2F Aviator Room, 2F Games Room",
"recordingPlayerID": 15451868541914624436,
"recordingProfileID": "1f63af29-7ebe-48e7-b570-e820632d9565",
"additionalTags": "423855620",
"gamemode": {
"name": "Bomb",
"id": 327933806
},
...
"teams": [
{
"name": "YOUR TEAM",
"score": 1,
"won": true,
"winCondition": "KilledOpponents",
"role": "Attack"
},
{
"name": "OPPONENTS",
"score": 0,
"won": false,
"role": "Defense"
}
],
"players": [
{
"id": 1830934665040226621,
"profileID": "f33396d4-714b-442d-b110-9237e291cc71",
"username": "IanFiftyForty",
"teamIndex": 1,
"operator": {
"name": "Oryx",
"id": 104189664155
},
"heroName": 243632506966,
"alliance": 0,
"roleImage": 104189664090,
"roleName": "ORYX",
"rolePortrait": 258649622576
},
...
"matchFeedback": [
{
"type": "Other",
"time": "2:59",
"timeInSeconds": 179,
"message": "Friendly Fire is now active"
},
{
"type": "Kill",
"username": "ReithYT",
"target": "Ambatakum.",
"headshot": false,
"time": "1:51",
"timeInSeconds": 111
},
...
Or the entire match:
r6-dissect Match-2023-03-13_23-23-58-199 -o match.json
Export an Excel spreadsheet by swapping .json with .xlsx.
r6-dissect Match-2023-03-13_23-23-58-199-R01 -o match.xlsx
Output JSON to the console (stdout) with the following syntax:
# entire match
r6-dissect Match-2023-03-13_23-23-58-199-R01
# or single round
r6-dissect Match-2023-03-13_23-23-58-199-R01/Match-2023-03-13_23-23-58-199-R01.rec
See example outputs in /examples.
package main
import (
"log"
"os"
"github.com/redraskal/r6-dissect/dissect"
)
func main() {
f, err := os.Open("Match-2023-03-13_23-23-58-199-R01.rec")
if err != nil {
log.Fatal(err)
}
defer f.Close()
r, err := dissect.NewReader(f)
if err != nil {
log.Fatal(err)
}
// Use r.ReadPartial() for faster reads with less data (designed to fill in data gaps in the header)
// dissect.Ok(err) returns true if the error only pertains to EOF (read was successful)
if err := r.Read(); !dissect.Ok(err) {
log.Fatal(err)
}
print(r.Header.GameVersion) // Y8S1
}
I would like to thank stnokott for their work on r6-dissect, along with draguve & other contributors at draguve/R6-Replays for their additional reverse engineering work.