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rei-2 edited this page Jan 18, 2026 · 4 revisions

Movement

Auto strafe

- Off: will not attempt to automatically strafe the player.
- Legit: automatically strafes player based on camera movement.
- Directional: automatically strafes player based on movement keys.

Auto strafe turn scale

How fast for the directional auto strafe to turn.

Auto strafe max delta

Maximum amount for the directional auto strafe to try to turn.

Bunnyhop

Automatically jump when landing.

Edge jump

Automatically jump when walking off of a ledge.

Auto jumpbug

Automatically prevent fall damage in some situations. This is active while ducking.
Note: this is unreliable without setups, do not depend on it.

No push

Disables pushback from teammates.

Auto rocket jump

Automatically aim and perform a rocket jump.

Auto ctap

Automatically perform a rocket jump without aiming.

Fast stop

Automatically stop quicker.

Fast accelerate

Start walking quicker.
Note: this uses viewangle manipulation, if ticks can't be choked this will be visible to other players.

Duck speed

Move faster while ducking, though may not work all the time and may need the user to duck while walking.
Note: this uses viewangle manipulation, if ticks can't be choked this will be visible to other players.

Movement lock

Locks movement in a direction regardless of viewangles.

Break jump

Breaks jump animations for other players.

Shield turn rate

Allows for faster turning rates with the Splendid Screen and Chargin' Targe.

Automation

Anti-backstab

Attempts to prevent being backstabbed by changing viewangles.

Anti-AFK

Prevents getting kicked for being AFK by periodically sending movement key presses*.
* This will not actually move you.

Anti-autobalance

Prevents auto-balance from putting you on the other team by retrying.
Note: this will not work on the instant autobalance while dead.
Note: you may get an ad-hoc connection error if retrying too many times on Valve servers.

Taunt control

Allows for better control of taunts. Sets taunt yaw to viewangles and allows for more control with movement keys.

Kart control

Allows for better control of karts. Sets kart yaw to viewangles and allows for more control with movement keys. Disables kart cage movement restriction.
Note: this uses viewangle manipulation, if ticks can't be choked this will be visible to other players.

Auto F2 ignored

Automatically votes F2 on any friends/party members or anyone ignored.

Auto F1 priority

Automatically votes F1 on anyone with a higher priority, excluding friends/party members.

Auto accept item drops

Automatically accepts item drops as soon as possible.

Exploits

Pure bypass

Allows loading of any assets that would otherwise get blocked by the pure system.

Cheats bypass

Allows clientside use of cheats controlled by the sv_cheats cvar.

Equip region unlock

Allows unrestricted equipping of hats, regardless of region restrictions.

Backpack expander

Increases the effective size of the backpack.
Note: while this may be fine ingame, it can cause issues when trading to an account with an overflowing inventory.

Ping reducer

Reduces scoreboard ping.
Note: real ping can still be found through status or ping.

cl_cmdrate

Value to reduce scoreboard ping by. (500ms / this)

Game

Anti-cheat compatibility

Attempts to restrict cheat features to prevent detections via server sided anti-cheats. This will affect and prevent things like crithack and out of bounds viewangles.
Note: this was mainly tested against StAC and may not work against every anti-cheat. List of things that this restricts/controls: - Crithack's command number forcing, though a pseudo crithack by avoiding crits is still possible.
- Prevents sending out-of-bounds player angles.
- Prevents too many perfect bunnyhops in a row.
- Misc user command detections that may be flagged, such as triggerbot or aim flicking.
- Removes backtrack window.
- Restricts interp to 100ms.
- Spoofs convar querying.
- Assumes sv_maxusrcmdprocessticks is set to 8.

F2P chat bypass

Allows opening the chat as a F2P.
Note: this is purely visual and will not actually allow you to talk.

Network fix

Reduces the delay in network latency.

Bones optimization

Uses bones more efficiently, though prevents interpolation from properly being used.
Note: if ESP is dragging behind the playermodel, you can enable the interpolation removal to fix it.

Queueing

Force regions

Forces specific regions to be used by the game. Disabled if none are selected.
Note: if you can't find a game with this enabled, then disable all options and requeue.

Freeze queue

Prevents game from automatically joining you into a match after 10 seconds.

Auto casual queue

Automatically queue for casual.

Sound

Block

Prevents certain sounds from playing.

Hitsound always

Always play hitsounds on spies.

Remove DSP

Disables audio effects.

Giant weapon sounds

Overrides some weapon sounds with giant's weapon sounds.

Mann vs. Machine

Instant respawn

Instantly respawn if dead.

Instant revive

Instantly revive if dead and healed by a medic.

Allow inspect

Allow inspecting upgrades of non-friends.

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