-
Notifications
You must be signed in to change notification settings - Fork 83
Misc
- Off: will not attempt to automatically strafe the player.
- Legit: automatically strafes player based on camera movement.
- Directional: automatically strafes player based on movement keys.
How fast for the directional auto strafe to turn.
Maximum amount for the directional auto strafe to try to turn.
Automatically jump when landing.
Automatically jump when walking off of a ledge.
Automatically prevent fall damage in some situations. This is active while ducking.
Note: this is unreliable without setups, do not depend on it.
Disables pushback from teammates.
Automatically aim and perform a rocket jump.
Automatically perform a rocket jump without aiming.
Automatically stop quicker.
Start walking quicker.
Note: this uses viewangle manipulation, if ticks can't be choked this will be visible to other players.
Move faster while ducking, though may not work all the time and may need the user to duck while walking.
Note: this uses viewangle manipulation, if ticks can't be choked this will be visible to other players.
Locks movement in a direction regardless of viewangles.
Breaks jump animations for other players.
Allows for faster turning rates with the Splendid Screen and Chargin' Targe.
Attempts to prevent being backstabbed by changing viewangles.
Prevents getting kicked for being AFK by periodically sending movement key presses*.
* This will not actually move you.
Prevents auto-balance from putting you on the other team by retrying.
Note: this will not work on the instant autobalance while dead.
Note: you may get an ad-hoc connection error if retrying too many times on Valve servers.
Allows for better control of taunts. Sets taunt yaw to viewangles and allows for more control with movement keys.
Allows for better control of karts. Sets kart yaw to viewangles and allows for more control with movement keys. Disables kart cage movement restriction.
Note: this uses viewangle manipulation, if ticks can't be choked this will be visible to other players.
Automatically votes F2 on any friends/party members or anyone ignored.
Automatically votes F1 on anyone with a higher priority, excluding friends/party members.
Automatically accepts item drops as soon as possible.
Allows loading of any assets that would otherwise get blocked by the pure system.
Allows clientside use of cheats controlled by the sv_cheats cvar.
Allows unrestricted equipping of hats, regardless of region restrictions.
Increases the effective size of the backpack.
Note: while this may be fine ingame, it can cause issues when trading to an account with an overflowing inventory.
Reduces scoreboard ping.
Note: real ping can still be found through status or ping.
Value to reduce scoreboard ping by. (500ms / this)
Attempts to restrict cheat features to prevent detections via server sided anti-cheats. This will affect and prevent things like crithack and out of bounds viewangles.
Note: this was mainly tested against StAC and may not work against every anti-cheat.
List of things that this restricts/controls:
- Crithack's command number forcing, though a pseudo crithack by avoiding crits is still possible.
- Prevents sending out-of-bounds player angles.
- Prevents too many perfect bunnyhops in a row.
- Misc user command detections that may be flagged, such as triggerbot or aim flicking.
- Removes backtrack window.
- Restricts interp to 100ms.
- Spoofs convar querying.
- Assumes sv_maxusrcmdprocessticks is set to 8.
Allows opening the chat as a F2P.
Note: this is purely visual and will not actually allow you to talk.
Reduces the delay in network latency.
Uses bones more efficiently, though prevents interpolation from properly being used.
Note: if ESP is dragging behind the playermodel, you can enable the interpolation removal to fix it.
Forces specific regions to be used by the game. Disabled if none are selected.
Note: if you can't find a game with this enabled, then disable all options and requeue.
Prevents game from automatically joining you into a match after 10 seconds.
Automatically queue for casual.
Prevents certain sounds from playing.
Always play hitsounds on spies.
Disables audio effects.
Overrides some weapon sounds with giant's weapon sounds.
Instantly respawn if dead.
Instantly revive if dead and healed by a medic.
Allow inspecting upgrades of non-friends.