Important
This repository is no longer maintained. For an updated version with HEX color support and more, please use fork: Loamfy fork
Convert image to Fall Guys Creative Level!
NOTE: Although I don’t believe that you can get banned for this, but be careful!
Can I get banned using this?
There has not been a single case of a player being banned for using mods/scripts, including creative ones. But in any case, the developer does not take responsibility, use it at your own risk!
I want to change the colors, but when I go to colors.json I see strange numbers
These numbers are the color index. If you want to find out the color index, there are two ways to do this:
- default method
- Place floor
- the floor is placed with index color 0, and each subsequent color is +1 to the index. That it, if you change the color 2 times then you get index 2
- via Unity Explorer
- place floor
- find it in Object Explorer. Its name is Placeable_Floor_Soft_Original(Clone) (or Placeable_Floor_Soft_Retro(Clone) if you are using the Digital theme)
- Select it in the inspector, find the LevelEditorColourSwapParameter component
- Select it, find the set_ColourSwapIndex method
- Write an index from 0 to 19 (0 and below is the default color, the color above the index will be the last possible)
- For source code:
- requirements.txt (pip install -r requirements.txt)
- Python 3
- Exe version
- FallGuysTools for load json map (not necessary if you know how to load map)
- Convert image to Fall Guys Creative
- Digital/Original Theme
- Delete white/black pixels
- Edit colors usage via json in BepInEx/plugins/FallGuysTools
- With FallGuysTools
- Set config in GUI
- Click "Generate Level"
- After generation go to Load creative tab and click "Replace existing maps with level"
- Open any map
- Without FallGuysTools
- The config is stored in "\AppData\LocalLow\Mediatonic\FallGuys_client\output.txt", and looks like this:
path_to_file = path without ""
width = 75
height = 75
shouldDeleteBlackPixels = False/True
shouldDeleteWhitePixels = False/True
isDigital = False/True
- Run ImgToFGC
- After generation the map file will be saved in "AppData\LocalLow\Mediatonic\FallGuys_client" with name "Img2FGC.json"
- Now, you need to load this json file in to the game, good luck! (if you dont know how to do it, use FallGuysTools)