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Convert image to Fall Guys Creative Level!

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Important

This repository is no longer maintained. For an updated version with HEX color support and more, please use fork: Loamfy fork

ImgToFGC

Convert image to Fall Guys Creative Level!
NOTE: Although I don’t believe that you can get banned for this, but be careful!

Examples


Question and answers

Can I get banned using this?

There has not been a single case of a player being banned for using mods/scripts, including creative ones. But in any case, the developer does not take responsibility, use it at your own risk!

I want to change the colors, but when I go to colors.json I see strange numbers

These numbers are the color index. If you want to find out the color index, there are two ways to do this:

  • default method
  1. Place floor
  2. the floor is placed with index color 0, and each subsequent color is +1 to the index. That it, if you change the color 2 times then you get index 2
  • via Unity Explorer
  1. place floor
  2. find it in Object Explorer. Its name is Placeable_Floor_Soft_Original(Clone) (or Placeable_Floor_Soft_Retro(Clone) if you are using the Digital theme)
  3. Select it in the inspector, find the LevelEditorColourSwapParameter component
  4. Select it, find the set_ColourSwapIndex method
  5. Write an index from 0 to 19 (0 and below is the default color, the color above the index will be the last possible)

Requirements

  • For source code:
  1. requirements.txt (pip install -r requirements.txt)
  2. Python 3
  • Exe version
  1. FallGuysTools for load json map (not necessary if you know how to load map)

Features

  • Convert image to Fall Guys Creative
  • Digital/Original Theme
  • Delete white/black pixels
  • Edit colors usage via json in BepInEx/plugins/FallGuysTools

Usage

  1. Set config in GUI
  2. Click "Generate Level"
  3. After generation go to Load creative tab and click "Replace existing maps with level"
  4. Open any map
  • Without FallGuysTools
  1. The config is stored in "\AppData\LocalLow\Mediatonic\FallGuys_client\output.txt", and looks like this:
path_to_file = path without ""
width = 75
height = 75
shouldDeleteBlackPixels = False/True
shouldDeleteWhitePixels = False/True
isDigital = False/True
  1. Run ImgToFGC
  2. After generation the map file will be saved in "AppData\LocalLow\Mediatonic\FallGuys_client" with name "Img2FGC.json"
  3. Now, you need to load this json file in to the game, good luck! (if you dont know how to do it, use FallGuysTools)

Credits