Releases: revoltage34/ptanalyzer
Releases · revoltage34/ptanalyzer
PT Analyzer v2.6
Changelog:
- Added shield times for the final shields of each shield phase
- In previous versions, the time of the final shield was added to the first leg break of the subsequent armor phase.
Now that we can detect when the final shields break, this is no longer necessary.
Compared to previous versions, the time spent taking out shields will go up, and the time spent taking out legs will go down. - You can thank Uumm/Potassium for finding logs to reliably mark as the end of the final shields!
- In previous versions, the time of the final shield was added to the first leg break of the subsequent armor phase.
- Added timings for runs that have bugged logs or are aborted. This avoids the scenario where you have to manually time a good run which had bugged logs.
- Fix displaying weird characters behind everyone's name since the Veilbreaker update.
- This bug might show up again for console players that match with PC players through crossplay.
PT Analyzer v2.5.1
Changelog:
- Added a log integrity check to prevent the tool from trying to render incomplete runs that would break it.
- Missing log information on bugged runs is now reported back to the user, unless the end of the fight is missing.
PT Analyzer v2.5
Changelog:
- Added Linux support.
- Added idalon.com/pt as a proxy for the version checker which should allow Chinese players to access the tool. Thanks Kouks for making the page and hosting it!
PT Analyzer v2.4
Changelog:
- Added median times for the individual phases and the sum of parts.
- Improved handling of errors that might occur while checking for newer versions.
- Various changes to improve code maintainability.
PT Analyzer v2.3.1
Changelog:
- The version checker now gracefully handles scenarios where github.com cannot be found due to DNS failures.
PT Analyzer v2.3
Changelog:
- Reduced CPU usage by 99.9% in follow mode. The code meant to limit how often the log file is checked for new additions was never reached.
- Added fight duration timing method. This timing method starts when you approach Profit-Taker and it first becomes vulnerable. This reduces the difference between the different spawning locations and better reflects your performance in casual runs where you leave the elevator earlier than in speedruns.
PT Analyzer v2.2
NOTE: Due to a bug, this version uses an exorbitant amount of your CPU and may lag your PC. Upgrade to a more recent version where this bug is fixed.
Changelog:
- Names of squadmates are now detected and displayed in co-op runs where you are the host.
PT Analyzer v2.1.2
NOTE: Due to a bug, this version uses an exorbitant amount of your CPU and may lag your PC. Upgrade to a more recent version where this bug is fixed.
Changelog:
- Fixed a crash that would occur if the shields don't cycle during the second pylon phase. This can happen if the player gets to the third shield phase from the second shield phase within 25 seconds and doesn't manually cycle the shields during that time.
PT Analyzer v2.1.1
NOTE: Due to a bug, this version uses an exorbitant amount of your CPU and may lag your PC. Upgrade to a more recent version where this bug is fixed.
Changelog:
- Fixed the leg break times showing up as a negative duration when the shields were changed during the second pylon phase.
PT Analyzer v2.1
NOTE: Due to a bug, this version uses an exorbitant amount of your CPU and may lag your PC. Upgrade to a more recent version where this bug is fixed.
Changelog:
- Added a version checker. The program will indicate on startup whether new versions are available.
- Added a live first shield display. In follow mode, the program will display the element of the first shield as soon as Profit-Taker spawns. This should help the diehard speedrunners abort sooner if the element is unfavourable.